Sen descrición

gdkchan 18ac1c4045 Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method %!s(int64=8) %!d(string=hai) anos
Ryujinx 18ac1c4045 Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method %!s(int64=8) %!d(string=hai) anos
.gitattributes b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
.gitignore b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
GLScreen.cs 18ac1c4045 Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method %!s(int64=8) %!d(string=hai) anos
LICENSE.txt b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
Program.cs b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
README.md 6ae5587b5e Update README.md %!s(int64=8) %!d(string=hai) anos
Ryujinx.csproj b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
Ryujinx.sln b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos

README.md

Ryujinx

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- game.nro inside the Ryujinx solution folder.