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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.State;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- private void CopyTexture(GpuState state, int argument)
- {
- var dstCopyTexture = state.Get<CopyTexture>(MethodOffset.CopyDstTexture);
- var srcCopyTexture = state.Get<CopyTexture>(MethodOffset.CopySrcTexture);
- Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
- if (srcTexture == null)
- {
- return;
- }
- // When the source texture that was found has a depth format,
- // we must enforce the target texture also has a depth format,
- // as copies between depth and color formats are not allowed.
- if (srcTexture.Format == Format.D32Float)
- {
- dstCopyTexture.Format = RtFormat.D32Float;
- }
- Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture);
- if (dstTexture == null)
- {
- return;
- }
- var control = state.Get<CopyTextureControl>(MethodOffset.CopyTextureControl);
- var region = state.Get<CopyRegion>(MethodOffset.CopyRegion);
- int srcX1 = (int)(region.SrcXF >> 32);
- int srcY1 = (int)(region.SrcYF >> 32);
- int srcX2 = (int)((region.SrcXF + region.SrcWidthRF * region.DstWidth) >> 32);
- int srcY2 = (int)((region.SrcYF + region.SrcHeightRF * region.DstHeight) >> 32);
- int dstX1 = region.DstX;
- int dstY1 = region.DstY;
- int dstX2 = region.DstX + region.DstWidth;
- int dstY2 = region.DstY + region.DstHeight;
- Extents2D srcRegion = new Extents2D(
- srcX1 / srcTexture.Info.SamplesInX,
- srcY1 / srcTexture.Info.SamplesInY,
- srcX2 / srcTexture.Info.SamplesInX,
- srcY2 / srcTexture.Info.SamplesInY);
- Extents2D dstRegion = new Extents2D(
- dstX1 / dstTexture.Info.SamplesInX,
- dstY1 / dstTexture.Info.SamplesInY,
- dstX2 / dstTexture.Info.SamplesInX,
- dstY2 / dstTexture.Info.SamplesInY);
- bool linearFilter = control.UnpackLinearFilter();
- srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
- // For an out of bounds copy, we must ensure that the copy wraps to the next line,
- // so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are
- // outside the bounds of the texture. We fill the destination with the first 32 pixels
- // of the next line on the source texture.
- // This can be emulated with 2 copies (the first copy handles the region inside the bounds,
- // the second handles the region outside of the bounds).
- // We must also extend the source texture by one line to ensure we can wrap on the last line.
- // This is required by the (guest) OpenGL driver.
- if (srcRegion.X2 > srcTexture.Info.Width)
- {
- srcCopyTexture.Height++;
- srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture);
- srcRegion = new Extents2D(
- srcRegion.X1 - srcTexture.Info.Width,
- srcRegion.Y1 + 1,
- srcRegion.X2 - srcTexture.Info.Width,
- srcRegion.Y2 + 1);
- srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
- }
- dstTexture.Modified = true;
- }
- }
- }
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