gdkchan 4f499b6845 Fix FMUL and TEXS shader instructions (#347) 7 yıl önce
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OpenGL 25dd5f4238 Low level graphics API prerequisites (#319) 7 yıl önce
Shader 4f499b6845 Fix FMUL and TEXS shader instructions (#347) 7 yıl önce
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) 8 yıl önce
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 yıl önce
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 yıl önce
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 yıl önce
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 yıl önce
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 yıl önce
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 yıl önce
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalPipelineState.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 yıl önce
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 yıl önce
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 yıl önce
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 8 yıl önce
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalTextureFormat.cs ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 yıl önce
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 yıl önce
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 yıl önce
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 yıl önce
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 yıl önce
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 yıl önce
IGalFrameBuffer.cs 1344a47c77 Blit framebuffer without shaders (#229) 7 yıl önce
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 yıl önce
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 yıl önce
IGalRasterizer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 yıl önce
IGalRenderer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 yıl önce
IGalShader.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 yıl önce
IGalTexture.cs 1968386808 Add locking methods to the ogl resource cache (#238) 7 yıl önce
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 yıl önce
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) 7 yıl önce
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 yıl önce