gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
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BlockLinearSwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
INvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ISwizzle.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
LinearSwizzle.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures há 8 anos atrás
MacroInterpreter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
NsGpu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
NsGpuMemoryMgr.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
NsGpuPBEntry.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
NvGpuEngine.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
NvGpuEngine2d.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
NvGpuEngine2dReg.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
NvGpuEngine3d.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
NvGpuEngine3dReg.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
NvGpuFifo.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
NvGpuFifoMeth.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
NvGpuMethod.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
NvGpuPushBuffer.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
Texture.cs c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
TextureFactory.cs 36dfd20c87 Use correct pitch value when decoding linear swizzle textures há 8 anos atrás
TextureHelper.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
TextureReader.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
TextureSwizzle.cs c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
TextureWriter.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás