SlotSurfaceConfig.cs 988 B

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  1. using Ryujinx.Common.Utilities;
  2. namespace Ryujinx.Graphics.Vic.Types
  3. {
  4. struct SlotSurfaceConfig
  5. {
  6. private long _word0;
  7. private long _word1;
  8. public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
  9. public int SlotChromaLocHoriz => (int)_word0.Extract(7, 2);
  10. public int SlotChromaLocVert => (int)_word0.Extract(9, 2);
  11. public int SlotBlkKind => (int)_word0.Extract(11, 4);
  12. public int SlotBlkHeight => (int)_word0.Extract(15, 4);
  13. public int SlotCacheWidth => (int)_word0.Extract(19, 3);
  14. public int SlotSurfaceWidth => (int)_word0.Extract(32, 14);
  15. public int SlotSurfaceHeight => (int)_word0.Extract(46, 14);
  16. public int SlotLumaWidth => (int)_word1.Extract(64, 14);
  17. public int SlotLumaHeight => (int)_word1.Extract(78, 14);
  18. public int SlotChromaWidth => (int)_word1.Extract(96, 14);
  19. public int SlotChromaHeight => (int)_word1.Extract(110, 14);
  20. }
  21. }