BlendingSlotStruct.cs 1.2 KB

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  1. using Ryujinx.Common.Utilities;
  2. namespace Ryujinx.Graphics.Vic.Types
  3. {
  4. struct BlendingSlotStruct
  5. {
  6. private long _word0;
  7. private long _word1;
  8. public int AlphaK1 => (int)_word0.Extract(0, 10);
  9. public int AlphaK2 => (int)_word0.Extract(16, 10);
  10. public int SrcFactCMatchSelect => (int)_word0.Extract(32, 3);
  11. public int DstFactCMatchSelect => (int)_word0.Extract(36, 3);
  12. public int SrcFactAMatchSelect => (int)_word0.Extract(40, 3);
  13. public int DstFactAMatchSelect => (int)_word0.Extract(44, 3);
  14. public int OverrideR => (int)_word1.Extract(66, 10);
  15. public int OverrideG => (int)_word1.Extract(76, 10);
  16. public int OverrideB => (int)_word1.Extract(86, 10);
  17. public int OverrideA => (int)_word1.Extract(96, 10);
  18. public bool UseOverrideR => _word1.Extract(108);
  19. public bool UseOverrideG => _word1.Extract(109);
  20. public bool UseOverrideB => _word1.Extract(110);
  21. public bool UseOverrideA => _word1.Extract(111);
  22. public bool MaskR => _word1.Extract(112);
  23. public bool MaskG => _word1.Extract(113);
  24. public bool MaskB => _word1.Extract(114);
  25. public bool MaskA => _word1.Extract(115);
  26. }
  27. }