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Multithreading
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9f1cf6458c
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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3 лет назад |
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AddressMode.cs
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654e617fe7
Some code cleanup
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6 лет назад |
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AdvancedBlendDescriptor.cs
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7aa430f1a5
Add support for advanced blend (part 1/2) (#2801)
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3 лет назад |
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AdvancedBlendOp.cs
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7aa430f1a5
Add support for advanced blend (part 1/2) (#2801)
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3 лет назад |
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AdvancedBlendOverlap.cs
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7aa430f1a5
Add support for advanced blend (part 1/2) (#2801)
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3 лет назад |
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AntiAliasing.cs
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80b4972139
Add Support for Post Processing Effects (#3616)
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3 лет назад |
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BlendDescriptor.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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BlendFactor.cs
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654e617fe7
Some code cleanup
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6 лет назад |
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BlendOp.cs
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329ba5b39b
Fix incorrect GPU GL blend func values (#1612)
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5 лет назад |
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BufferAssignment.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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BufferHandle.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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BufferRange.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Capabilities.cs
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cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
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3 лет назад |
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ColorF.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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CompareMode.cs
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654e617fe7
Some code cleanup
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6 лет назад |
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CompareOp.cs
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e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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6 лет назад |
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CounterType.cs
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1876b346fe
Initial work
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6 лет назад |
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DepthMode.cs
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7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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6 лет назад |
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DepthStencilMode.cs
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654e617fe7
Some code cleanup
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6 лет назад |
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DepthTestDescriptor.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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DeviceInfo.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Extents2D.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Extents2DF.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Face.cs
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1876b346fe
Initial work
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6 лет назад |
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Format.cs
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470be03c2f
GPU: Add fallback when 16-bit formats are not supported (#4108)
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3 лет назад |
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FrontFace.cs
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1876b346fe
Initial work
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6 лет назад |
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HardwareInfo.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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ICounterEvent.cs
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 лет назад |
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IPipeline.cs
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7aa430f1a5
Add support for advanced blend (part 1/2) (#2801)
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3 лет назад |
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IProgram.cs
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ddf4b92a9c
Implement parallel host shader cache compilation.
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5 лет назад |
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IRenderer.cs
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9f1cf6458c
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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3 лет назад |
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ISampler.cs
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1876b346fe
Initial work
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6 лет назад |
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ITexture.cs
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9f1cf6458c
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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3 лет назад |
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IWindow.cs
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80b4972139
Add Support for Post Processing Effects (#3616)
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3 лет назад |
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ImageCrop.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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IndexType.cs
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1876b346fe
Initial work
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6 лет назад |
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LogicalOp.cs
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f224769c49
Implement Logical Operation registers and functionality (#1380)
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5 лет назад |
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MagFilter.cs
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654e617fe7
Some code cleanup
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6 лет назад |
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MinFilter.cs
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654e617fe7
Some code cleanup
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6 лет назад |
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MultisampleDescriptor.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Origin.cs
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a15b951721
Fix wrong face culling once and for all (#1277)
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5 лет назад |
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PinnedSpan.cs
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9f1cf6458c
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
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3 лет назад |
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PolygonMode.cs
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d512ce122c
Initial tessellation shader support (#2534)
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4 лет назад |
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PolygonModeMask.cs
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1876b346fe
Initial work
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6 лет назад |
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PrimitiveTopology.cs
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1876b346fe
Initial work
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6 лет назад |
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ProgramLinkStatus.cs
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ddf4b92a9c
Implement parallel host shader cache compilation.
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5 лет назад |
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ProgramPipelineState.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Rectangle.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Ryujinx.Graphics.GAL.csproj
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c6d05301aa
infra: Migrate to .NET 7 (#3795)
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3 лет назад |
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SamplerCreateInfo.cs
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851d81d24a
Fix Redundant Qualifer Warnings (#4091)
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3 лет назад |
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ScreenCaptureImageInfo.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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ShaderBindings.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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ShaderInfo.cs
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |
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ShaderSource.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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StencilOp.cs
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50d7ecf76d
Add alternative "GL" enum values for StencilOp (#3321)
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4 лет назад |
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StencilTestDescriptor.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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SupportBufferUpdater.cs
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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3 лет назад |
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SwizzleComponent.cs
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654e617fe7
Some code cleanup
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6 лет назад |
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Target.cs
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1fc90e57d2
Update range for remapped sparse textures instead of recreating them (#4442)
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3 лет назад |
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TextureCreateInfo.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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TextureReleaseCallback.cs
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1876b346fe
Initial work
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6 лет назад |
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UpscaleType.cs
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80b4972139
Add Support for Post Processing Effects (#3616)
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3 лет назад |
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VertexAttribDescriptor.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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VertexBufferDescriptor.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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Viewport.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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3 лет назад |
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ViewportSwizzle.cs
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a15b951721
Fix wrong face culling once and for all (#1277)
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5 лет назад |