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Optimizations
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dc97457bf0
Initial support for double precision shader instructions. (#963)
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6 лет назад |
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AttributeConsts.cs
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769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
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6 лет назад |
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ControlFlowGraph.cs
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1876b346fe
Initial work
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6 лет назад |
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Dominance.cs
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1876b346fe
Initial work
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6 лет назад |
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EmitterContext.cs
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81cca88bcd
Fix shader output color buffer index when non-sequential render targets are used (#895)
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6 лет назад |
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EmitterContextInsts.cs
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dc97457bf0
Initial support for double precision shader instructions. (#963)
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6 лет назад |
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GlobalMemory.cs
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7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
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6 лет назад |
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Lowering.cs
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dc97457bf0
Initial support for double precision shader instructions. (#963)
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6 лет назад |
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ShaderConfig.cs
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796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
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6 лет назад |
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ShaderHeader.cs
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b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
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6 лет назад |
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Ssa.cs
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1876b346fe
Initial work
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6 лет назад |
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TranslationFlags.cs
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29a825b43b
Address PR feedback
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6 лет назад |
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Translator.cs
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b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
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6 лет назад |
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TranslatorCallbacks.cs
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92703af555
Address PR feedback
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6 лет назад |