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- using Ryujinx.Graphics.Shader.Translation;
- namespace Ryujinx.Graphics.Shader
- {
- struct ShaderConfig
- {
- public ShaderStage Stage { get; }
- public TranslationFlags Flags { get; }
- public int MaxOutputVertices { get; }
- public OutputTopology OutputTopology { get; }
- public ShaderConfig(
- ShaderStage stage,
- TranslationFlags flags,
- int maxOutputVertices,
- OutputTopology outputTopology)
- {
- Stage = stage;
- Flags = flags;
- MaxOutputVertices = maxOutputVertices;
- OutputTopology = outputTopology;
- }
- }
- }
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