ComputeShader.cs 816 B

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  1. using Ryujinx.Graphics.GAL;
  2. namespace Ryujinx.Graphics.Gpu.Shader
  3. {
  4. /// <summary>
  5. /// Cached compute shader code.
  6. /// </summary>
  7. class ComputeShader
  8. {
  9. /// <summary>
  10. /// Host shader program object.
  11. /// </summary>
  12. public IProgram HostProgram { get; }
  13. /// <summary>
  14. /// Cached shader.
  15. /// </summary>
  16. public CachedShader Shader { get; }
  17. /// <summary>
  18. /// Creates a new instance of the compute shader.
  19. /// </summary>
  20. /// <param name="hostProgram">Host shader program</param>
  21. /// <param name="shader">Cached shader</param>
  22. public ComputeShader(IProgram hostProgram, CachedShader shader)
  23. {
  24. HostProgram = hostProgram;
  25. Shader = shader;
  26. }
  27. }
  28. }