CpuTest32.cs 21 KB

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  1. using ARMeilleure.State;
  2. using NUnit.Framework;
  3. using Ryujinx.Cpu;
  4. using Ryujinx.Memory;
  5. using Ryujinx.Tests.Unicorn;
  6. using System;
  7. using MemoryPermission = Ryujinx.Tests.Unicorn.MemoryPermission;
  8. namespace Ryujinx.Tests.Cpu
  9. {
  10. [TestFixture]
  11. public class CpuTest32
  12. {
  13. protected const uint Size = 0x1000;
  14. protected const uint CodeBaseAddress = 0x1000;
  15. protected const uint DataBaseAddress = CodeBaseAddress + Size;
  16. private uint _currAddress;
  17. private MemoryBlock _ram;
  18. private MemoryManager _memory;
  19. private ExecutionContext _context;
  20. private CpuContext _cpuContext;
  21. private static bool _unicornAvailable;
  22. private UnicornAArch32 _unicornEmu;
  23. private bool _usingMemory;
  24. static CpuTest32()
  25. {
  26. _unicornAvailable = UnicornAArch32.IsAvailable();
  27. if (!_unicornAvailable)
  28. {
  29. Console.WriteLine("WARNING: Could not find Unicorn.");
  30. }
  31. }
  32. [SetUp]
  33. public void Setup()
  34. {
  35. _currAddress = CodeBaseAddress;
  36. _ram = new MemoryBlock(Size * 2);
  37. _memory = new MemoryManager(_ram, 1ul << 16);
  38. _memory.Map(CodeBaseAddress, 0, Size * 2);
  39. _context = CpuContext.CreateExecutionContext();
  40. _context.IsAarch32 = true;
  41. _cpuContext = new CpuContext(_memory);
  42. if (_unicornAvailable)
  43. {
  44. _unicornEmu = new UnicornAArch32();
  45. _unicornEmu.MemoryMap(CodeBaseAddress, Size, MemoryPermission.READ | MemoryPermission.EXEC);
  46. _unicornEmu.MemoryMap(DataBaseAddress, Size, MemoryPermission.READ | MemoryPermission.WRITE);
  47. _unicornEmu.PC = CodeBaseAddress;
  48. }
  49. }
  50. [TearDown]
  51. public void Teardown()
  52. {
  53. _memory.Dispose();
  54. _context.Dispose();
  55. _ram.Dispose();
  56. _memory = null;
  57. _context = null;
  58. _cpuContext = null;
  59. _unicornEmu = null;
  60. _usingMemory = false;
  61. }
  62. protected void Reset()
  63. {
  64. Teardown();
  65. Setup();
  66. }
  67. protected void Opcode(uint opcode)
  68. {
  69. _memory.Write(_currAddress, opcode);
  70. if (_unicornAvailable)
  71. {
  72. _unicornEmu.MemoryWrite32(_currAddress, opcode);
  73. }
  74. _currAddress += 4;
  75. }
  76. protected ExecutionContext GetContext() => _context;
  77. protected void SetContext(uint r0 = 0,
  78. uint r1 = 0,
  79. uint r2 = 0,
  80. uint r3 = 0,
  81. uint sp = 0,
  82. V128 v0 = default,
  83. V128 v1 = default,
  84. V128 v2 = default,
  85. V128 v3 = default,
  86. V128 v4 = default,
  87. V128 v5 = default,
  88. V128 v14 = default,
  89. V128 v15 = default,
  90. bool saturation = false,
  91. bool overflow = false,
  92. bool carry = false,
  93. bool zero = false,
  94. bool negative = false,
  95. int fpscr = 0)
  96. {
  97. _context.SetX(0, r0);
  98. _context.SetX(1, r1);
  99. _context.SetX(2, r2);
  100. _context.SetX(3, r3);
  101. _context.SetX(13, sp);
  102. _context.SetV(0, v0);
  103. _context.SetV(1, v1);
  104. _context.SetV(2, v2);
  105. _context.SetV(3, v3);
  106. _context.SetV(4, v4);
  107. _context.SetV(5, v5);
  108. _context.SetV(14, v14);
  109. _context.SetV(15, v15);
  110. _context.SetPstateFlag(PState.QFlag, saturation);
  111. _context.SetPstateFlag(PState.VFlag, overflow);
  112. _context.SetPstateFlag(PState.CFlag, carry);
  113. _context.SetPstateFlag(PState.ZFlag, zero);
  114. _context.SetPstateFlag(PState.NFlag, negative);
  115. SetFpscr((uint)fpscr);
  116. if (_unicornAvailable)
  117. {
  118. _unicornEmu.R[0] = r0;
  119. _unicornEmu.R[1] = r1;
  120. _unicornEmu.R[2] = r2;
  121. _unicornEmu.R[3] = r3;
  122. _unicornEmu.SP = sp;
  123. _unicornEmu.Q[0] = V128ToSimdValue(v0);
  124. _unicornEmu.Q[1] = V128ToSimdValue(v1);
  125. _unicornEmu.Q[2] = V128ToSimdValue(v2);
  126. _unicornEmu.Q[3] = V128ToSimdValue(v3);
  127. _unicornEmu.Q[4] = V128ToSimdValue(v4);
  128. _unicornEmu.Q[5] = V128ToSimdValue(v5);
  129. _unicornEmu.Q[14] = V128ToSimdValue(v14);
  130. _unicornEmu.Q[15] = V128ToSimdValue(v15);
  131. _unicornEmu.QFlag = saturation;
  132. _unicornEmu.OverflowFlag = overflow;
  133. _unicornEmu.CarryFlag = carry;
  134. _unicornEmu.ZeroFlag = zero;
  135. _unicornEmu.NegativeFlag = negative;
  136. _unicornEmu.Fpscr = fpscr;
  137. }
  138. }
  139. protected void ExecuteOpcodes(bool runUnicorn = true)
  140. {
  141. _cpuContext.Execute(_context, CodeBaseAddress);
  142. if (_unicornAvailable && runUnicorn)
  143. {
  144. _unicornEmu.RunForCount((_currAddress - CodeBaseAddress - 4) / 4);
  145. }
  146. }
  147. protected ExecutionContext SingleOpcode(uint opcode,
  148. uint r0 = 0,
  149. uint r1 = 0,
  150. uint r2 = 0,
  151. uint r3 = 0,
  152. uint sp = 0,
  153. V128 v0 = default,
  154. V128 v1 = default,
  155. V128 v2 = default,
  156. V128 v3 = default,
  157. V128 v4 = default,
  158. V128 v5 = default,
  159. V128 v14 = default,
  160. V128 v15 = default,
  161. bool saturation = false,
  162. bool overflow = false,
  163. bool carry = false,
  164. bool zero = false,
  165. bool negative = false,
  166. int fpscr = 0,
  167. bool runUnicorn = true)
  168. {
  169. Opcode(opcode);
  170. Opcode(0xE12FFF1E); // BX LR
  171. SetContext(r0, r1, r2, r3, sp, v0, v1, v2, v3, v4, v5, v14, v15, saturation, overflow, carry, zero, negative, fpscr);
  172. ExecuteOpcodes(runUnicorn);
  173. return GetContext();
  174. }
  175. protected void SetWorkingMemory(uint offset, byte[] data)
  176. {
  177. _memory.Write(DataBaseAddress + offset, data);
  178. if (_unicornAvailable)
  179. {
  180. _unicornEmu.MemoryWrite(DataBaseAddress + offset, data);
  181. }
  182. _usingMemory = true; // When true, CompareAgainstUnicorn checks the working memory for equality too.
  183. }
  184. /// <summary>Rounding Mode control field.</summary>
  185. public enum RMode
  186. {
  187. /// <summary>Round to Nearest mode.</summary>
  188. Rn,
  189. /// <summary>Round towards Plus Infinity mode.</summary>
  190. Rp,
  191. /// <summary>Round towards Minus Infinity mode.</summary>
  192. Rm,
  193. /// <summary>Round towards Zero mode.</summary>
  194. Rz
  195. };
  196. /// <summary>Floating-point Control Register.</summary>
  197. protected enum Fpcr
  198. {
  199. /// <summary>Rounding Mode control field.</summary>
  200. RMode = 22,
  201. /// <summary>Flush-to-zero mode control bit.</summary>
  202. Fz = 24,
  203. /// <summary>Default NaN mode control bit.</summary>
  204. Dn = 25,
  205. /// <summary>Alternative half-precision control bit.</summary>
  206. Ahp = 26
  207. }
  208. /// <summary>Floating-point Status Register.</summary>
  209. [Flags]
  210. protected enum Fpsr
  211. {
  212. None = 0,
  213. /// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
  214. Ioc = 1 << 0,
  215. /// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
  216. Dzc = 1 << 1,
  217. /// <summary>Overflow cumulative floating-point exception bit.</summary>
  218. Ofc = 1 << 2,
  219. /// <summary>Underflow cumulative floating-point exception bit.</summary>
  220. Ufc = 1 << 3,
  221. /// <summary>Inexact cumulative floating-point exception bit.</summary>
  222. Ixc = 1 << 4,
  223. /// <summary>Input Denormal cumulative floating-point exception bit.</summary>
  224. Idc = 1 << 7,
  225. /// <summary>Cumulative saturation bit.</summary>
  226. Qc = 1 << 27,
  227. /// <summary>NZCV flags.</summary>
  228. Nzcv = (1 << 31) | (1 << 30) | (1 << 29) | (1 << 28)
  229. }
  230. [Flags]
  231. protected enum FpSkips
  232. {
  233. None = 0,
  234. IfNaNS = 1,
  235. IfNaND = 2,
  236. IfUnderflow = 4,
  237. IfOverflow = 8
  238. }
  239. protected enum FpTolerances
  240. {
  241. None,
  242. UpToOneUlpsS,
  243. UpToOneUlpsD
  244. }
  245. protected void CompareAgainstUnicorn(
  246. Fpsr fpsrMask = Fpsr.None,
  247. FpSkips fpSkips = FpSkips.None,
  248. FpTolerances fpTolerances = FpTolerances.None)
  249. {
  250. if (!_unicornAvailable)
  251. {
  252. return;
  253. }
  254. if (fpSkips != FpSkips.None)
  255. {
  256. ManageFpSkips(fpSkips);
  257. }
  258. Assert.That(_context.GetX(0), Is.EqualTo(_unicornEmu.R[0]), "R0");
  259. Assert.That(_context.GetX(1), Is.EqualTo(_unicornEmu.R[1]), "R1");
  260. Assert.That(_context.GetX(2), Is.EqualTo(_unicornEmu.R[2]), "R2");
  261. Assert.That(_context.GetX(3), Is.EqualTo(_unicornEmu.R[3]), "R3");
  262. Assert.That(_context.GetX(4), Is.EqualTo(_unicornEmu.R[4]));
  263. Assert.That(_context.GetX(5), Is.EqualTo(_unicornEmu.R[5]));
  264. Assert.That(_context.GetX(6), Is.EqualTo(_unicornEmu.R[6]));
  265. Assert.That(_context.GetX(7), Is.EqualTo(_unicornEmu.R[7]));
  266. Assert.That(_context.GetX(8), Is.EqualTo(_unicornEmu.R[8]));
  267. Assert.That(_context.GetX(9), Is.EqualTo(_unicornEmu.R[9]));
  268. Assert.That(_context.GetX(10), Is.EqualTo(_unicornEmu.R[10]));
  269. Assert.That(_context.GetX(11), Is.EqualTo(_unicornEmu.R[11]));
  270. Assert.That(_context.GetX(12), Is.EqualTo(_unicornEmu.R[12]));
  271. Assert.That(_context.GetX(13), Is.EqualTo(_unicornEmu.SP), "SP");
  272. Assert.That(_context.GetX(14), Is.EqualTo(_unicornEmu.R[14]));
  273. if (fpTolerances == FpTolerances.None)
  274. {
  275. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]), "V0");
  276. }
  277. else
  278. {
  279. ManageFpTolerances(fpTolerances);
  280. }
  281. Assert.That(V128ToSimdValue(_context.GetV(1)), Is.EqualTo(_unicornEmu.Q[1]), "V1");
  282. Assert.That(V128ToSimdValue(_context.GetV(2)), Is.EqualTo(_unicornEmu.Q[2]), "V2");
  283. Assert.That(V128ToSimdValue(_context.GetV(3)), Is.EqualTo(_unicornEmu.Q[3]), "V3");
  284. Assert.That(V128ToSimdValue(_context.GetV(4)), Is.EqualTo(_unicornEmu.Q[4]), "V4");
  285. Assert.That(V128ToSimdValue(_context.GetV(5)), Is.EqualTo(_unicornEmu.Q[5]), "V5");
  286. Assert.That(V128ToSimdValue(_context.GetV(6)), Is.EqualTo(_unicornEmu.Q[6]));
  287. Assert.That(V128ToSimdValue(_context.GetV(7)), Is.EqualTo(_unicornEmu.Q[7]));
  288. Assert.That(V128ToSimdValue(_context.GetV(8)), Is.EqualTo(_unicornEmu.Q[8]));
  289. Assert.That(V128ToSimdValue(_context.GetV(9)), Is.EqualTo(_unicornEmu.Q[9]));
  290. Assert.That(V128ToSimdValue(_context.GetV(10)), Is.EqualTo(_unicornEmu.Q[10]));
  291. Assert.That(V128ToSimdValue(_context.GetV(11)), Is.EqualTo(_unicornEmu.Q[11]));
  292. Assert.That(V128ToSimdValue(_context.GetV(12)), Is.EqualTo(_unicornEmu.Q[12]));
  293. Assert.That(V128ToSimdValue(_context.GetV(13)), Is.EqualTo(_unicornEmu.Q[13]));
  294. Assert.That(V128ToSimdValue(_context.GetV(14)), Is.EqualTo(_unicornEmu.Q[14]), "V14");
  295. Assert.That(V128ToSimdValue(_context.GetV(15)), Is.EqualTo(_unicornEmu.Q[15]), "V15");
  296. Assert.Multiple(() =>
  297. {
  298. Assert.That(_context.GetPstateFlag(PState.QFlag), Is.EqualTo(_unicornEmu.QFlag), "QFlag");
  299. Assert.That(_context.GetPstateFlag(PState.VFlag), Is.EqualTo(_unicornEmu.OverflowFlag), "VFlag");
  300. Assert.That(_context.GetPstateFlag(PState.CFlag), Is.EqualTo(_unicornEmu.CarryFlag), "CFlag");
  301. Assert.That(_context.GetPstateFlag(PState.ZFlag), Is.EqualTo(_unicornEmu.ZeroFlag), "ZFlag");
  302. Assert.That(_context.GetPstateFlag(PState.NFlag), Is.EqualTo(_unicornEmu.NegativeFlag), "NFlag");
  303. });
  304. Assert.That((int)GetFpscr() & (int)fpsrMask, Is.EqualTo(_unicornEmu.Fpscr & (int)fpsrMask), "Fpscr");
  305. if (_usingMemory)
  306. {
  307. byte[] mem = _memory.GetSpan(DataBaseAddress, (int)Size).ToArray();
  308. byte[] unicornMem = _unicornEmu.MemoryRead(DataBaseAddress, Size);
  309. Assert.That(mem, Is.EqualTo(unicornMem), "Data");
  310. }
  311. }
  312. private void ManageFpSkips(FpSkips fpSkips)
  313. {
  314. if (fpSkips.HasFlag(FpSkips.IfNaNS))
  315. {
  316. if (float.IsNaN(_unicornEmu.Q[0].AsFloat()))
  317. {
  318. Assert.Ignore("NaN test.");
  319. }
  320. }
  321. else if (fpSkips.HasFlag(FpSkips.IfNaND))
  322. {
  323. if (double.IsNaN(_unicornEmu.Q[0].AsDouble()))
  324. {
  325. Assert.Ignore("NaN test.");
  326. }
  327. }
  328. if (fpSkips.HasFlag(FpSkips.IfUnderflow))
  329. {
  330. if ((_unicornEmu.Fpscr & (int)Fpsr.Ufc) != 0)
  331. {
  332. Assert.Ignore("Underflow test.");
  333. }
  334. }
  335. if (fpSkips.HasFlag(FpSkips.IfOverflow))
  336. {
  337. if ((_unicornEmu.Fpscr & (int)Fpsr.Ofc) != 0)
  338. {
  339. Assert.Ignore("Overflow test.");
  340. }
  341. }
  342. }
  343. private void ManageFpTolerances(FpTolerances fpTolerances)
  344. {
  345. bool IsNormalOrSubnormalS(float f) => float.IsNormal(f) || float.IsSubnormal(f);
  346. bool IsNormalOrSubnormalD(double d) => double.IsNormal(d) || double.IsSubnormal(d);
  347. if (!Is.EqualTo(_unicornEmu.Q[0]).ApplyTo(V128ToSimdValue(_context.GetV(0))).IsSuccess)
  348. {
  349. if (fpTolerances == FpTolerances.UpToOneUlpsS)
  350. {
  351. if (IsNormalOrSubnormalS(_unicornEmu.Q[0].AsFloat()) &&
  352. IsNormalOrSubnormalS(_context.GetV(0).As<float>()))
  353. {
  354. Assert.Multiple(() =>
  355. {
  356. Assert.That(_context.GetV(0).Extract<float>(0),
  357. Is.EqualTo(_unicornEmu.Q[0].GetFloat(0)).Within(1).Ulps, "V0[0]");
  358. Assert.That(_context.GetV(0).Extract<float>(1),
  359. Is.EqualTo(_unicornEmu.Q[0].GetFloat(1)).Within(1).Ulps, "V0[1]");
  360. Assert.That(_context.GetV(0).Extract<float>(2),
  361. Is.EqualTo(_unicornEmu.Q[0].GetFloat(2)).Within(1).Ulps, "V0[2]");
  362. Assert.That(_context.GetV(0).Extract<float>(3),
  363. Is.EqualTo(_unicornEmu.Q[0].GetFloat(3)).Within(1).Ulps, "V0[3]");
  364. });
  365. Console.WriteLine(fpTolerances);
  366. }
  367. else
  368. {
  369. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  370. }
  371. }
  372. if (fpTolerances == FpTolerances.UpToOneUlpsD)
  373. {
  374. if (IsNormalOrSubnormalD(_unicornEmu.Q[0].AsDouble()) &&
  375. IsNormalOrSubnormalD(_context.GetV(0).As<double>()))
  376. {
  377. Assert.Multiple(() =>
  378. {
  379. Assert.That(_context.GetV(0).Extract<double>(0),
  380. Is.EqualTo(_unicornEmu.Q[0].GetDouble(0)).Within(1).Ulps, "V0[0]");
  381. Assert.That(_context.GetV(0).Extract<double>(1),
  382. Is.EqualTo(_unicornEmu.Q[0].GetDouble(1)).Within(1).Ulps, "V0[1]");
  383. });
  384. Console.WriteLine(fpTolerances);
  385. }
  386. else
  387. {
  388. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  389. }
  390. }
  391. }
  392. }
  393. private static SimdValue V128ToSimdValue(V128 value)
  394. {
  395. return new SimdValue(value.Extract<ulong>(0), value.Extract<ulong>(1));
  396. }
  397. protected static V128 MakeVectorScalar(float value) => new V128(value);
  398. protected static V128 MakeVectorScalar(double value) => new V128(value);
  399. protected static V128 MakeVectorE0(ulong e0) => new V128(e0, 0);
  400. protected static V128 MakeVectorE1(ulong e1) => new V128(0, e1);
  401. protected static V128 MakeVectorE0E1(ulong e0, ulong e1) => new V128(e0, e1);
  402. protected static V128 MakeVectorE0E1E2E3(uint e0, uint e1, uint e2, uint e3)
  403. {
  404. return new V128(e0, e1, e2, e3);
  405. }
  406. protected static ulong GetVectorE0(V128 vector) => vector.Extract<ulong>(0);
  407. protected static ulong GetVectorE1(V128 vector) => vector.Extract<ulong>(1);
  408. protected static ushort GenNormalH()
  409. {
  410. uint rnd;
  411. do rnd = TestContext.CurrentContext.Random.NextUShort();
  412. while ((rnd & 0x7C00u) == 0u ||
  413. (~rnd & 0x7C00u) == 0u);
  414. return (ushort)rnd;
  415. }
  416. protected static ushort GenSubnormalH()
  417. {
  418. uint rnd;
  419. do rnd = TestContext.CurrentContext.Random.NextUShort();
  420. while ((rnd & 0x03FFu) == 0u);
  421. return (ushort)(rnd & 0x83FFu);
  422. }
  423. protected static uint GenNormalS()
  424. {
  425. uint rnd;
  426. do rnd = TestContext.CurrentContext.Random.NextUInt();
  427. while ((rnd & 0x7F800000u) == 0u ||
  428. (~rnd & 0x7F800000u) == 0u);
  429. return rnd;
  430. }
  431. protected static uint GenSubnormalS()
  432. {
  433. uint rnd;
  434. do rnd = TestContext.CurrentContext.Random.NextUInt();
  435. while ((rnd & 0x007FFFFFu) == 0u);
  436. return rnd & 0x807FFFFFu;
  437. }
  438. protected static ulong GenNormalD()
  439. {
  440. ulong rnd;
  441. do rnd = TestContext.CurrentContext.Random.NextULong();
  442. while ((rnd & 0x7FF0000000000000ul) == 0ul ||
  443. (~rnd & 0x7FF0000000000000ul) == 0ul);
  444. return rnd;
  445. }
  446. protected static ulong GenSubnormalD()
  447. {
  448. ulong rnd;
  449. do rnd = TestContext.CurrentContext.Random.NextULong();
  450. while ((rnd & 0x000FFFFFFFFFFFFFul) == 0ul);
  451. return rnd & 0x800FFFFFFFFFFFFFul;
  452. }
  453. private uint GetFpscr()
  454. {
  455. uint fpscr = (uint)(_context.Fpsr & FPSR.A32Mask & ~FPSR.Nzcv) | (uint)(_context.Fpcr & FPCR.A32Mask);
  456. fpscr |= _context.GetFPstateFlag(FPState.NFlag) ? (1u << (int)FPState.NFlag) : 0;
  457. fpscr |= _context.GetFPstateFlag(FPState.ZFlag) ? (1u << (int)FPState.ZFlag) : 0;
  458. fpscr |= _context.GetFPstateFlag(FPState.CFlag) ? (1u << (int)FPState.CFlag) : 0;
  459. fpscr |= _context.GetFPstateFlag(FPState.VFlag) ? (1u << (int)FPState.VFlag) : 0;
  460. return fpscr;
  461. }
  462. private void SetFpscr(uint fpscr)
  463. {
  464. _context.Fpsr = FPSR.A32Mask & (FPSR)fpscr;
  465. _context.Fpcr = FPCR.A32Mask & (FPCR)fpscr;
  466. _context.SetFPstateFlag(FPState.NFlag, (fpscr & (1u << (int)FPState.NFlag)) != 0);
  467. _context.SetFPstateFlag(FPState.ZFlag, (fpscr & (1u << (int)FPState.ZFlag)) != 0);
  468. _context.SetFPstateFlag(FPState.CFlag, (fpscr & (1u << (int)FPState.CFlag)) != 0);
  469. _context.SetFPstateFlag(FPState.VFlag, (fpscr & (1u << (int)FPState.VFlag)) != 0);
  470. }
  471. }
  472. }