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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Audio.Renderer.Dsp.Effect;
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- using System;
- namespace Ryujinx.Audio.Renderer.Dsp.State
- {
- public class ReverbState
- {
- private static readonly float[] FdnDelayTimes = new float[20]
- {
- // Room
- 53.953247f, 79.192566f, 116.238770f, 130.615295f,
- // Hall
- 53.953247f, 79.192566f, 116.238770f, 170.615295f,
- // Plate
- 5f, 10f, 5f, 10f,
- // Cathedral
- 47.03f, 71f, 103f, 170f,
- // Max delay (Hall is the one with the highest values so identical to Hall)
- 53.953247f, 79.192566f, 116.238770f, 170.615295f,
- };
- private static readonly float[] DecayDelayTimes = new float[20]
- {
- // Room
- 7f, 9f, 13f, 17f,
- // Hall
- 7f, 9f, 13f, 17f,
- // Plate (no decay)
- 1f, 1f, 1f, 1f,
- // Cathedral
- 7f, 7f, 13f, 9f,
- // Max delay (Hall is the one with the highest values so identical to Hall)
- 7f, 9f, 13f, 17f,
- };
- private static readonly float[] EarlyDelayTimes = new float[50]
- {
- // Room
- 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
- // Chamber
- 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f,
- // Hall
- 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f,
- // Cathedral
- 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
- // Disabled
- 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
- };
- private static readonly float[] EarlyGainBase = new float[50]
- {
- // Room
- 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
- // Chamber
- 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f,
- // Hall
- 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f,
- // Cathedral
- 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
- // Disabled
- 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
- };
- private static readonly float[] PreDelayTimes = new float[5]
- {
- // Room
- 12.5f,
- // Chamber
- 40.0f,
- // Hall
- 50.0f,
- // Cathedral
- 50.0f,
- // Disabled
- 0.0f
- };
- public IDelayLine[] FdnDelayLines { get; }
- public DecayDelay[] DecayDelays { get; }
- public IDelayLine PreDelayLine { get; }
- public IDelayLine BackLeftDelayLine { get; }
- public uint[] EarlyDelayTime { get; }
- public float[] EarlyGain { get; }
- public uint PreDelayLineDelayTime { get; private set; }
- public float[] HighFrequencyDecayDirectGain { get; }
- public float[] HighFrequencyDecayPreviousGain { get; }
- public float[] PreviousFeedbackOutput { get; }
- public const int EarlyModeCount = 10;
- private const int FixedPointPrecision = 14;
- private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
- {
- return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
- }
- private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
- {
- return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4);
- }
- public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
- {
- FdnDelayLines = new IDelayLine[4];
- DecayDelays = new DecayDelay[4];
- EarlyDelayTime = new uint[EarlyModeCount];
- EarlyGain = new float[EarlyModeCount];
- HighFrequencyDecayDirectGain = new float[4];
- HighFrequencyDecayPreviousGain = new float[4];
- PreviousFeedbackOutput = new float[4];
- ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit);
- ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit);
- uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]);
- DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i]));
- }
- float preDelayTimeMax = 150.0f;
- if (isLongSizePreDelaySupported)
- {
- preDelayTimeMax = 350.0f;
- }
- PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
- BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
- UpdateParameter(ref parameter);
- }
- public void UpdateParameter(ref ReverbParameter parameter)
- {
- uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision);
- float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision);
- float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision);
- float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision);
- float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision);
- for (int i = 0; i < 10; i++)
- {
- EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
- EarlyGain[i] = EarlyGainBase[i] * earlyGain;
- }
- if (parameter.ChannelCount == 2)
- {
- EarlyGain[4] = EarlyGain[4] * 0.5f;
- EarlyGain[5] = EarlyGain[5] * 0.5f;
- }
- PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
- ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
- ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
- float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision);
- float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate);
- for (int i = 0; i < 4; i++)
- {
- FdnDelayLines[i].SetDelay(fdnDelayTimes[i]);
- DecayDelays[i].SetDelay(decayDelayTimes[i]);
- float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount);
- float tempB = tempA / (decayTime * sampleRate);
- float tempC;
- float tempD;
- if (highFrequencyDecayRatio < 0.995f)
- {
- float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10));
- float tempF = 1.0f - tempE;
- float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue);
- float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4));
- tempC = (tempG - tempH) / (tempF * 2);
- tempD = 1.0f - tempC;
- }
- else
- {
- // no high frequency decay ratio
- tempC = 0.0f;
- tempD = 1.0f;
- }
- HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f;
- HighFrequencyDecayPreviousGain[i] = tempC;
- PreviousFeedbackOutput[i] = 0.0f;
- DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration));
- }
- }
- }
- }
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