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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Dsp.Effect;
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- namespace Ryujinx.Audio.Renderer.Dsp.State
- {
- public class DelayState
- {
- public DelayLine[] DelayLines { get; }
- public float[] LowPassZ { get; set; }
- public float FeedbackGain { get; private set; }
- public float DelayFeedbackBaseGain { get; private set; }
- public float DelayFeedbackCrossGain { get; private set; }
- public float LowPassFeedbackGain { get; private set; }
- public float LowPassBaseGain { get; private set; }
- private const int FixedPointPrecision = 14;
- public DelayState(ref DelayParameter parameter, ulong workBuffer)
- {
- DelayLines = new DelayLine[parameter.ChannelCount];
- LowPassZ = new float[parameter.ChannelCount];
- uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000;
- for (int i = 0; i < DelayLines.Length; i++)
- {
- DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax);
- DelayLines[i].SetDelay(parameter.DelayTime);
- LowPassZ[0] = 0;
- }
- UpdateParameter(ref parameter);
- }
- public void UpdateParameter(ref DelayParameter parameter)
- {
- FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f;
- float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision);
- DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain;
- if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6)
- {
- DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain;
- }
- else
- {
- DelayFeedbackCrossGain = channelSpread * FeedbackGain;
- }
- LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision);
- LowPassBaseGain = 1.0f - LowPassFeedbackGain;
- }
- }
- }
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