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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp.Effect
- {
- public interface IDelayLine
- {
- uint CurrentSampleCount { get; }
- uint SampleCountMax { get; }
- void SetDelay(float delayTime);
- float Read();
- float Update(float value);
- float TapUnsafe(uint sampleIndex, int offset);
- float Tap(uint sampleIndex);
- public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
- {
- int targetIndex = baseIndex - sampleIndex;
- if (targetIndex < 0)
- {
- targetIndex += delaySampleCount;
- }
- return workBuffer[targetIndex];
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static uint GetSampleCount(uint sampleRate, float delayTime)
- {
- return (uint)MathF.Round(sampleRate * delayTime);
- }
- }
- }
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