IDelayLine.cs 1.6 KB

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  1. //
  2. // Copyright (c) 2019-2020 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using System;
  18. using System.Runtime.CompilerServices;
  19. namespace Ryujinx.Audio.Renderer.Dsp.Effect
  20. {
  21. public interface IDelayLine
  22. {
  23. uint CurrentSampleCount { get; }
  24. uint SampleCountMax { get; }
  25. void SetDelay(float delayTime);
  26. float Read();
  27. float Update(float value);
  28. float TapUnsafe(uint sampleIndex, int offset);
  29. float Tap(uint sampleIndex);
  30. public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
  31. {
  32. int targetIndex = baseIndex - sampleIndex;
  33. if (targetIndex < 0)
  34. {
  35. targetIndex += delaySampleCount;
  36. }
  37. return workBuffer[targetIndex];
  38. }
  39. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  40. public static uint GetSampleCount(uint sampleRate, float delayTime)
  41. {
  42. return (uint)MathF.Round(sampleRate * delayTime);
  43. }
  44. }
  45. }