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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Integration;
- using Ryujinx.Audio.Renderer.Server.Sink;
- using System;
- using System.Runtime.CompilerServices;
- using System.Text;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class DeviceSinkCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.DeviceSink;
- public ulong EstimatedProcessingTime { get; set; }
- public string DeviceName { get; }
- public int SessionId { get; }
- public uint InputCount { get; }
- public ushort[] InputBufferIndices { get; }
- public Memory<float> Buffers { get; }
- public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
- SessionId = sessionId;
- InputCount = sink.Parameter.InputCount;
- InputBufferIndices = new ushort[InputCount];
- for (int i = 0; i < InputCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
- }
- if (sink.UpsamplerState != null)
- {
- Buffers = sink.UpsamplerState.OutputBuffer;
- }
- else
- {
- Buffers = buffers;
- }
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private Span<float> GetBuffer(int index, int sampleCount)
- {
- return Buffers.Span.Slice(index * sampleCount, sampleCount);
- }
- public void Process(CommandList context)
- {
- HardwareDevice device = context.OutputDevice;
- if (device.GetSampleRate() == RendererConstants.TargetSampleRate)
- {
- int channelCount = (int)device.GetChannelCount();
- uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
- const int sampleCount = RendererConstants.TargetSampleCount;
- short[] outputBuffer = new short[bufferCount * sampleCount];
- for (int i = 0; i < bufferCount; i++)
- {
- ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount);
- for (int j = 0; j < sampleCount; j++)
- {
- outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
- }
- }
- device.AppendBuffer(outputBuffer, InputCount);
- }
- else
- {
- // TODO: support resampling for device only supporting something different
- throw new NotImplementedException();
- }
- }
- }
- }
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