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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class DepopForMixBuffersCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.DepopForMixBuffers;
- public ulong EstimatedProcessingTime { get; set; }
- public uint MixBufferOffset { get; }
- public uint MixBufferCount { get; }
- public float Decay { get; }
- public Memory<float> DepopBuffer { get; }
- private const int FixedPointPrecisionForDecay = 15;
- public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
- {
- Enabled = true;
- NodeId = nodeId;
- MixBufferOffset = bufferOffset;
- MixBufferCount = mixBufferCount;
- DepopBuffer = depopBuffer;
- if (sampleRate == 48000)
- {
- Decay = 0.962189f;
- }
- else // if (sampleRate == 32000)
- {
- Decay = 0.943695f;
- }
- }
- private float ProcessDepopMix(Span<float> buffer, float depopValue, uint sampleCount)
- {
- if (depopValue <= 0)
- {
- for (int i = 0; i < sampleCount; i++)
- {
- depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
- buffer[i] -= depopValue;
- }
- return -depopValue;
- }
- else
- {
- for (int i = 0; i < sampleCount; i++)
- {
- depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
- buffer[i] += depopValue;
- }
- return depopValue;
- }
- }
- public void Process(CommandList context)
- {
- uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
- for (int i = (int)MixBufferOffset; i < bufferCount; i++)
- {
- float depopValue = DepopBuffer.Span[i];
- if (depopValue != 0)
- {
- Span<float> buffer = context.GetBuffer(i);
- DepopBuffer.Span[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
- }
- }
- }
- }
- }
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