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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter;
- using System;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class BiquadFilterCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.BiquadFilter;
- public ulong EstimatedProcessingTime { get; set; }
- public BiquadFilterParameter Parameter { get; }
- public Memory<BiquadFilterState> BiquadFilterState { get; }
- public int InputBufferIndex { get; }
- public int OutputBufferIndex { get; }
- public bool NeedInitialization { get; }
- public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
- {
- Parameter = filter;
- BiquadFilterState = biquadFilterStateMemory;
- InputBufferIndex = baseIndex + inputBufferOffset;
- OutputBufferIndex = baseIndex + outputBufferOffset;
- NeedInitialization = needInitialization;
- Enabled = true;
- NodeId = nodeId;
- }
- private void ProcessBiquadFilter(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
- {
- const int fixedPointPrecisionForParameter = 14;
- float a0 = FixedPointHelper.ToFloat(Parameter.Numerator[0], fixedPointPrecisionForParameter);
- float a1 = FixedPointHelper.ToFloat(Parameter.Numerator[1], fixedPointPrecisionForParameter);
- float a2 = FixedPointHelper.ToFloat(Parameter.Numerator[2], fixedPointPrecisionForParameter);
- float b1 = FixedPointHelper.ToFloat(Parameter.Denominator[0], fixedPointPrecisionForParameter);
- float b2 = FixedPointHelper.ToFloat(Parameter.Denominator[1], fixedPointPrecisionForParameter);
- ref BiquadFilterState state = ref BiquadFilterState.Span[0];
- for (int i = 0; i < sampleCount; i++)
- {
- float input = inputBuffer[i];
- float output = input * a0 + state.Z1;
- state.Z1 = input * a1 + output * b1 + state.Z2;
- state.Z2 = input * a2 + output * b2;
- outputBuffer[i] = output;
- }
- }
- public void Process(CommandList context)
- {
- Span<float> outputBuffer = context.GetBuffer(InputBufferIndex);
- if (NeedInitialization)
- {
- BiquadFilterState.Span[0] = new BiquadFilterState();
- }
- ProcessBiquadFilter(outputBuffer, outputBuffer, context.SampleCount);
- }
- }
- }
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