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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Cpu;
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
- using CpuAddress = System.UInt64;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class AuxiliaryBufferCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.AuxiliaryBuffer;
- public ulong EstimatedProcessingTime { get; set; }
- public uint InputBufferIndex { get; }
- public uint OutputBufferIndex { get; }
- public AuxiliaryBufferAddresses BufferInfo { get; }
- public CpuAddress InputBuffer { get; }
- public CpuAddress OutputBuffer { get; }
- public uint CountMax { get; }
- public uint UpdateCount { get; }
- public uint WriteOffset { get; }
- public bool IsEffectEnabled { get; }
- public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset,
- ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax,
- CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- InputBufferIndex = bufferOffset + inputBufferOffset;
- OutputBufferIndex = bufferOffset + outputBufferOffset;
- BufferInfo = sendBufferInfo;
- InputBuffer = inputBuffer;
- OutputBuffer = outputBuffer;
- CountMax = countMax;
- UpdateCount = updateCount;
- WriteOffset = writeOffset;
- IsEffectEnabled = isEnabled;
- }
- private uint Read(MemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount)
- {
- if (countMax == 0 || bufferAddress == 0)
- {
- return 0;
- }
- uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo);
- if (targetReadOffset > countMax)
- {
- return 0;
- }
- uint remaining = count;
- uint outBufferOffset = 0;
- while (remaining != 0)
- {
- uint countToWrite = Math.Min(countMax - targetReadOffset, remaining);
- memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite)));
- targetReadOffset = (targetReadOffset + countToWrite) % countMax;
- remaining -= countToWrite;
- outBufferOffset += countToWrite;
- }
- if (updateCount != 0)
- {
- uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax;
- AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset);
- }
- return count;
- }
- private uint Write(MemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
- {
- if (countMax == 0 || outBufferAddress == 0)
- {
- return 0;
- }
- uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo);
- if (targetWriteOffset > countMax)
- {
- return 0;
- }
- uint remaining = count;
- uint inBufferOffset = 0;
- while (remaining != 0)
- {
- uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
- memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
- targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
- remaining -= countToWrite;
- inBufferOffset += countToWrite;
- }
- if (updateCount != 0)
- {
- uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax;
- AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset);
- }
- return count;
- }
- public void Process(CommandList context)
- {
- Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);
- if (IsEffectEnabled)
- {
- Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
- Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
- // Convert input data to the target format for user (int)
- DataSourceHelper.ToInt(inputBufferInt, inputBuffer, outputBuffer.Length);
- // Send the input to the user
- Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
- // Convert back to float just in case it's reused
- DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
- // Retrieve the input from user
- uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
- // Convert the outputBuffer back to the target format of the renderer (float)
- DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);
- if (readResult != context.SampleCount)
- {
- outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
- }
- }
- else
- {
- MemoryHelper.FillWithZeros(context.MemoryManager, (long)BufferInfo.SendBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
- MemoryHelper.FillWithZeros(context.MemoryManager, (long)BufferInfo.ReturnBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
- if (InputBufferIndex != OutputBufferIndex)
- {
- inputBuffer.CopyTo(outputBuffer);
- }
- }
- }
- }
- }
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