| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800 |
- using Ryujinx.Common;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader;
- using Ryujinx.Graphics.Shader.Translation;
- using Silk.NET.Vulkan;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Numerics;
- using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
- using Format = Ryujinx.Graphics.GAL.Format;
- using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
- using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
- using StencilOp = Ryujinx.Graphics.GAL.StencilOp;
- using Viewport = Ryujinx.Graphics.GAL.Viewport;
- using VkFormat = Silk.NET.Vulkan.Format;
- namespace Ryujinx.Graphics.Vulkan
- {
- enum ComponentType
- {
- Float,
- SignedInteger,
- UnsignedInteger,
- }
- class HelperShader : IDisposable
- {
- private const int UniformBufferAlignment = 256;
- private const string ShaderBinariesPath = "Ryujinx.Graphics.Vulkan/Shaders/SpirvBinaries";
- private readonly PipelineHelperShader _pipeline;
- private readonly ISampler _samplerLinear;
- private readonly ISampler _samplerNearest;
- private readonly IProgram _programColorBlit;
- private readonly IProgram _programColorBlitMs;
- private readonly IProgram _programColorBlitClearAlpha;
- private readonly IProgram _programColorClearF;
- private readonly IProgram _programColorClearSI;
- private readonly IProgram _programColorClearUI;
- private readonly IProgram _programDepthStencilClear;
- private readonly IProgram _programStrideChange;
- private readonly IProgram _programConvertD32S8ToD24S8;
- private readonly IProgram _programConvertIndexBuffer;
- private readonly IProgram _programConvertIndirectData;
- private readonly IProgram _programColorCopyShortening;
- private readonly IProgram _programColorCopyToNonMs;
- private readonly IProgram _programColorCopyWidening;
- private readonly IProgram _programColorDrawToMs;
- private readonly IProgram _programDepthBlit;
- private readonly IProgram _programDepthBlitMs;
- private readonly IProgram _programDepthDrawToMs;
- private readonly IProgram _programDepthDrawToNonMs;
- private readonly IProgram _programStencilBlit;
- private readonly IProgram _programStencilBlitMs;
- private readonly IProgram _programStencilDrawToMs;
- private readonly IProgram _programStencilDrawToNonMs;
- public HelperShader(VulkanRenderer gd, Device device)
- {
- _pipeline = new PipelineHelperShader(gd, device);
- _pipeline.Initialize();
- _samplerLinear = gd.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
- _samplerNearest = gd.CreateSampler(SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
- var blitResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1)
- .Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
- _programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("ColorBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programColorBlitMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("ColorBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("ColorBlitClearAlphaFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- var colorClearResourceLayout = new ResourceLayoutBuilder().Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1).Build();
- _programColorClearF = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("ColorClearFFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorClearResourceLayout);
- _programColorClearSI = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("ColorClearSIFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorClearResourceLayout);
- _programColorClearUI = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("ColorClearUIFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorClearResourceLayout);
- _programDepthStencilClear = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("DepthStencilClearFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorClearResourceLayout);
- var strideChangeResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
- _programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ChangeBufferStride.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
- }, strideChangeResourceLayout);
- var colorCopyResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
- .Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
- _programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorCopyShorteningCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
- }, colorCopyResourceLayout);
- _programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorCopyToNonMsCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
- }, colorCopyResourceLayout);
- _programColorCopyWidening = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorCopyWideningCompute.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
- }, colorCopyResourceLayout);
- var colorDrawToMsResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Fragment, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
- _programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("ColorDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
- _programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ConvertD32S8ToD24S8.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
- }, convertD32S8ToD24S8ResourceLayout);
- var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
- _programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ConvertIndexBuffer.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
- }, convertIndexBufferResourceLayout);
- var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
- .Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2)
- .Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
- _programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ConvertIndirectData.spv"), ShaderStage.Compute, TargetLanguage.Spirv),
- }, convertIndirectDataResourceLayout);
- _programDepthBlit = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("DepthBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programDepthBlitMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("DepthBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programDepthDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("DepthDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- _programDepthDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("DepthDrawToNonMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- if (gd.Capabilities.SupportsShaderStencilExport)
- {
- _programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("StencilBlitFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programStencilBlitMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorBlitVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("StencilBlitMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, blitResourceLayout);
- _programStencilDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("StencilDrawToMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- _programStencilDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
- {
- new ShaderSource(ReadSpirv("ColorDrawToMsVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ReadSpirv("StencilDrawToNonMsFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
- }, colorDrawToMsResourceLayout);
- }
- }
- private static byte[] ReadSpirv(string fileName)
- {
- return EmbeddedResources.Read(string.Join('/', ShaderBinariesPath, fileName));
- }
- public void Blit(
- VulkanRenderer gd,
- TextureView src,
- TextureView dst,
- Extents2D srcRegion,
- Extents2D dstRegion,
- int layers,
- int levels,
- bool isDepthOrStencil,
- bool linearFilter,
- bool clearAlpha = false)
- {
- gd.FlushAllCommands();
- using var cbs = gd.CommandBufferPool.Rent();
- var dstFormat = dst.VkFormat;
- var dstSamples = dst.Info.Samples;
- for (int l = 0; l < levels; l++)
- {
- int srcWidth = Math.Max(1, src.Width >> l);
- int srcHeight = Math.Max(1, src.Height >> l);
- int dstWidth = Math.Max(1, dst.Width >> l);
- int dstHeight = Math.Max(1, dst.Height >> l);
- var mipSrcRegion = new Extents2D(
- srcRegion.X1 >> l,
- srcRegion.Y1 >> l,
- srcRegion.X2 >> l,
- srcRegion.Y2 >> l);
- var mipDstRegion = new Extents2D(
- dstRegion.X1 >> l,
- dstRegion.Y1 >> l,
- dstRegion.X2 >> l,
- dstRegion.Y2 >> l);
- for (int z = 0; z < layers; z++)
- {
- var srcView = Create2DLayerView(src, z, l);
- var dstView = Create2DLayerView(dst, z, l);
- if (isDepthOrStencil)
- {
- BlitDepthStencil(
- gd,
- cbs,
- srcView,
- dst.GetImageViewForAttachment(),
- dstWidth,
- dstHeight,
- dstSamples,
- dstFormat,
- mipSrcRegion,
- mipDstRegion);
- }
- else
- {
- BlitColor(
- gd,
- cbs,
- srcView,
- dst.GetImageViewForAttachment(),
- dstWidth,
- dstHeight,
- dstSamples,
- dstFormat,
- false,
- mipSrcRegion,
- mipDstRegion,
- linearFilter,
- clearAlpha);
- }
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- }
- public void CopyColor(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- TextureView dst,
- int srcLayer,
- int dstLayer,
- int srcLevel,
- int dstLevel,
- int depth,
- int levels)
- {
- for (int l = 0; l < levels; l++)
- {
- int mipSrcLevel = srcLevel + l;
- int mipDstLevel = dstLevel + l;
- int srcWidth = Math.Max(1, src.Width >> mipSrcLevel);
- int srcHeight = Math.Max(1, src.Height >> mipSrcLevel);
- int dstWidth = Math.Max(1, dst.Width >> mipDstLevel);
- int dstHeight = Math.Max(1, dst.Height >> mipDstLevel);
- var extents = new Extents2D(
- 0,
- 0,
- Math.Min(srcWidth, dstWidth),
- Math.Min(srcHeight, dstHeight));
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, mipSrcLevel);
- var dstView = Create2DLayerView(dst, dstLayer + z, mipDstLevel);
- BlitColor(
- gd,
- cbs,
- srcView,
- dstView.GetImageViewForAttachment(),
- dstView.Width,
- dstView.Height,
- dstView.Info.Samples,
- dstView.VkFormat,
- dstView.Info.Format.IsDepthOrStencil(),
- extents,
- extents,
- false);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- }
- public void BlitColor(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- Auto<DisposableImageView> dst,
- int dstWidth,
- int dstHeight,
- int dstSamples,
- VkFormat dstFormat,
- bool dstIsDepthOrStencil,
- Extents2D srcRegion,
- Extents2D dstRegion,
- bool linearFilter,
- bool clearAlpha = false)
- {
- _pipeline.SetCommandBuffer(cbs);
- const int RegionBufferSize = 16;
- var sampler = linearFilter ? _samplerLinear : _samplerNearest;
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, sampler);
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = (float)srcRegion.X1 / src.Width;
- region[1] = (float)srcRegion.X2 / src.Width;
- region[2] = (float)srcRegion.Y1 / src.Height;
- region[3] = (float)srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- if (dstIsDepthOrStencil)
- {
- _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
- _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
- }
- else if (src.Info.Target.IsMultisample())
- {
- _pipeline.SetProgram(_programColorBlitMs);
- }
- else if (clearAlpha)
- {
- _pipeline.SetProgram(_programColorBlitClearAlpha);
- }
- else
- {
- _pipeline.SetProgram(_programColorBlit);
- }
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, dstIsDepthOrStencil, dstFormat);
- _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
- _pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
- if (clearAlpha)
- {
- _pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
- }
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- _pipeline.Draw(4, 1, 0, 0);
- if (dstIsDepthOrStencil)
- {
- _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
- }
- _pipeline.Finish(gd, cbs);
- gd.BufferManager.Delete(bufferHandle);
- }
- private void BlitDepthStencil(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- Auto<DisposableImageView> dst,
- int dstWidth,
- int dstHeight,
- int dstSamples,
- VkFormat dstFormat,
- Extents2D srcRegion,
- Extents2D dstRegion)
- {
- _pipeline.SetCommandBuffer(cbs);
- const int RegionBufferSize = 16;
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = (float)srcRegion.X1 / src.Width;
- region[1] = (float)srcRegion.X2 / src.Width;
- region[2] = (float)srcRegion.Y1 / src.Height;
- region[3] = (float)srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, true, dstFormat);
- _pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- var aspectFlags = src.Info.Format.ConvertAspectFlags();
- if (aspectFlags.HasFlag(ImageAspectFlags.DepthBit))
- {
- var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth);
- BlitDepthStencilDraw(depthTexture, isDepth: true);
- if (depthTexture != src)
- {
- depthTexture.Release();
- }
- }
- if (aspectFlags.HasFlag(ImageAspectFlags.StencilBit) && _programStencilBlit != null)
- {
- var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil);
- BlitDepthStencilDraw(stencilTexture, isDepth: false);
- if (stencilTexture != src)
- {
- stencilTexture.Release();
- }
- }
- _pipeline.Finish(gd, cbs);
- gd.BufferManager.Delete(bufferHandle);
- }
- private static TextureView CreateDepthOrStencilView(TextureView depthStencilTexture, DepthStencilMode depthStencilMode)
- {
- if (depthStencilTexture.Info.DepthStencilMode == depthStencilMode)
- {
- return depthStencilTexture;
- }
- return (TextureView)depthStencilTexture.CreateView(new TextureCreateInfo(
- depthStencilTexture.Info.Width,
- depthStencilTexture.Info.Height,
- depthStencilTexture.Info.Depth,
- depthStencilTexture.Info.Levels,
- depthStencilTexture.Info.Samples,
- depthStencilTexture.Info.BlockWidth,
- depthStencilTexture.Info.BlockHeight,
- depthStencilTexture.Info.BytesPerPixel,
- depthStencilTexture.Info.Format,
- depthStencilMode,
- depthStencilTexture.Info.Target,
- SwizzleComponent.Red,
- SwizzleComponent.Green,
- SwizzleComponent.Blue,
- SwizzleComponent.Alpha), 0, 0);
- }
- private void BlitDepthStencilDraw(TextureView src, bool isDepth)
- {
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
- if (isDepth)
- {
- _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
- _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
- }
- else
- {
- _pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
- }
- _pipeline.Draw(4, 1, 0, 0);
- if (isDepth)
- {
- _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
- }
- else
- {
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
- }
- }
- private static StencilTestDescriptor CreateStencilTestDescriptor(
- bool enabled,
- int refValue = 0,
- int compareMask = 0xff,
- int writeMask = 0xff)
- {
- return new StencilTestDescriptor(
- enabled,
- CompareOp.Always,
- StencilOp.Replace,
- StencilOp.Replace,
- StencilOp.Replace,
- refValue,
- compareMask,
- writeMask,
- CompareOp.Always,
- StencilOp.Replace,
- StencilOp.Replace,
- StencilOp.Replace,
- refValue,
- compareMask,
- writeMask);
- }
- public void Clear(
- VulkanRenderer gd,
- Auto<DisposableImageView> dst,
- ReadOnlySpan<float> clearColor,
- uint componentMask,
- int dstWidth,
- int dstHeight,
- VkFormat dstFormat,
- ComponentType type,
- Rectangle<int> scissor)
- {
- const int ClearColorBufferSize = 16;
- gd.FlushAllCommands();
- using var cbs = gd.CommandBufferPool.Rent();
- _pipeline.SetCommandBuffer(cbs);
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize);
- gd.BufferManager.SetData(bufferHandle, 0, clearColor);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- viewports[0] = new Viewport(
- new Rectangle<float>(0, 0, dstWidth, dstHeight),
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- IProgram program;
- if (type == ComponentType.SignedInteger)
- {
- program = _programColorClearSI;
- }
- else if (type == ComponentType.UnsignedInteger)
- {
- program = _programColorClearUI;
- }
- else
- {
- program = _programColorClearF;
- }
- _pipeline.SetProgram(program);
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
- _pipeline.SetRenderTargetColorMasks(new[] { componentMask });
- _pipeline.SetViewports(viewports);
- _pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- _pipeline.Draw(4, 1, 0, 0);
- _pipeline.Finish();
- gd.BufferManager.Delete(bufferHandle);
- }
- public void Clear(
- VulkanRenderer gd,
- Auto<DisposableImageView> dst,
- float depthValue,
- bool depthMask,
- int stencilValue,
- int stencilMask,
- int dstWidth,
- int dstHeight,
- VkFormat dstFormat,
- Rectangle<int> scissor)
- {
- const int ClearColorBufferSize = 16;
- gd.FlushAllCommands();
- using var cbs = gd.CommandBufferPool.Rent();
- _pipeline.SetCommandBuffer(cbs);
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize);
- gd.BufferManager.SetData<float>(bufferHandle, 0, stackalloc float[] { depthValue });
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- viewports[0] = new Viewport(
- new Rectangle<float>(0, 0, dstWidth, dstHeight),
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- _pipeline.SetProgram(_programDepthStencilClear);
- _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, true, dstFormat);
- _pipeline.SetViewports(viewports);
- _pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- _pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask));
- _pipeline.Draw(4, 1, 0, 0);
- _pipeline.Finish();
- gd.BufferManager.Delete(bufferHandle);
- }
- public void DrawTexture(
- VulkanRenderer gd,
- PipelineBase pipeline,
- TextureView src,
- ISampler srcSampler,
- Extents2DF srcRegion,
- Extents2DF dstRegion)
- {
- const int RegionBufferSize = 16;
- pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler);
- Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
- region[0] = srcRegion.X1 / src.Width;
- region[1] = srcRegion.X2 / src.Width;
- region[2] = srcRegion.Y1 / src.Height;
- region[3] = srcRegion.Y2 / src.Height;
- if (dstRegion.X1 > dstRegion.X2)
- {
- (region[0], region[1]) = (region[1], region[0]);
- }
- if (dstRegion.Y1 > dstRegion.Y2)
- {
- (region[2], region[3]) = (region[3], region[2]);
- }
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
- gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(
- MathF.Min(dstRegion.X1, dstRegion.X2),
- MathF.Min(dstRegion.Y1, dstRegion.Y2),
- MathF.Abs(dstRegion.X2 - dstRegion.X1),
- MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- pipeline.SetProgram(_programColorBlit);
- pipeline.SetViewports(viewports);
- pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- pipeline.Draw(4, 1, 0, 0);
- gd.BufferManager.Delete(bufferHandle);
- }
- public void ConvertI8ToI16(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size)
- {
- ChangeStride(gd, cbs, src, dst, srcOffset, size, 1, 2);
- }
- public unsafe void ChangeStride(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size, int stride, int newStride)
- {
- bool supportsUint8 = gd.Capabilities.SupportsShaderInt8;
- int elems = size / stride;
- int newSize = elems * newStride;
- var srcBufferAuto = src.GetBuffer();
- var dstBufferAuto = dst.GetBuffer();
- var srcBuffer = srcBufferAuto.Get(cbs, srcOffset, size).Value;
- var dstBuffer = dstBufferAuto.Get(cbs, 0, newSize).Value;
- var access = supportsUint8 ? AccessFlags.ShaderWriteBit : AccessFlags.TransferWriteBit;
- var stage = supportsUint8 ? PipelineStageFlags.ComputeShaderBit : PipelineStageFlags.TransferBit;
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- access,
- PipelineStageFlags.AllCommandsBit,
- stage,
- 0,
- newSize);
- if (supportsUint8)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- shaderParams[0] = stride;
- shaderParams[1] = newStride;
- shaderParams[2] = size;
- shaderParams[3] = srcOffset;
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
- sbRanges[0] = srcBufferAuto;
- sbRanges[1] = dstBufferAuto;
- _pipeline.SetStorageBuffers(1, sbRanges);
- _pipeline.SetProgram(_programStrideChange);
- _pipeline.DispatchCompute(1, 1, 1);
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- }
- else
- {
- gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
- var bufferCopy = new BufferCopy[elems];
- for (ulong i = 0; i < (ulong)elems; i++)
- {
- bufferCopy[i] = new BufferCopy((ulong)srcOffset + i * (ulong)stride, i * (ulong)newStride, (ulong)stride);
- }
- fixed (BufferCopy* pBufferCopy = bufferCopy)
- {
- gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)elems, pBufferCopy);
- }
- }
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- access,
- BufferHolder.DefaultAccessFlags,
- stage,
- PipelineStageFlags.AllCommandsBit,
- 0,
- newSize);
- }
- public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
- CommandBufferScoped cbs,
- BufferHolder src,
- BufferHolder dst,
- IndexBufferPattern pattern,
- int indexSize,
- int srcOffset,
- int indexCount)
- {
- // TODO: Support conversion with primitive restart enabled.
- // TODO: Convert with a compute shader?
- int convertedCount = pattern.GetConvertedCount(indexCount);
- int outputIndexSize = 4;
- var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
- var dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
- gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
- var bufferCopy = new List<BufferCopy>();
- int outputOffset = 0;
- // Try to merge copies of adjacent indices to reduce copy count.
- int sequenceStart = 0;
- int sequenceLength = 0;
- foreach (var index in pattern.GetIndexMapping(indexCount))
- {
- if (sequenceLength > 0)
- {
- if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
- {
- sequenceLength++;
- continue;
- }
- // Commit the copy so far.
- bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
- outputOffset += outputIndexSize * sequenceLength;
- }
- sequenceStart = index;
- sequenceLength = 1;
- }
- if (sequenceLength > 0)
- {
- // Commit final pending copy.
- bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
- }
- var bufferCopyArray = bufferCopy.ToArray();
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.TransferWriteBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.TransferBit,
- 0,
- convertedCount * outputIndexSize);
- fixed (BufferCopy* pBufferCopy = bufferCopyArray)
- {
- gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
- }
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- AccessFlags.TransferWriteBit,
- BufferHolder.DefaultAccessFlags,
- PipelineStageFlags.TransferBit,
- PipelineStageFlags.AllCommandsBit,
- 0,
- convertedCount * outputIndexSize);
- }
- public void CopyIncompatibleFormats(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- TextureView src,
- TextureView dst,
- int srcLayer,
- int dstLayer,
- int srcLevel,
- int dstLevel,
- int depth,
- int levels)
- {
- const int ParamsBufferSize = 4;
- Span<int> shaderParams = stackalloc int[sizeof(int)];
- int srcBpp = src.Info.BytesPerPixel;
- int dstBpp = dst.Info.BytesPerPixel;
- int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
- shaderParams[0] = BitOperations.Log2((uint)ratio);
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.ComputeShaderBit,
- ImageAspectFlags.ColorBit,
- src.FirstLayer + srcLayer,
- src.FirstLevel + srcLevel,
- depth,
- levels);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetProgram(srcBpp < dstBpp ? _programColorCopyWidening : _programColorCopyShortening);
- // Calculate ideal component size, given our constraints:
- // - Component size must not exceed bytes per pixel of source and destination image formats.
- // - Maximum component size is 4 (R32).
- int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
- var srcFormat = GetFormat(componentSize, srcBpp / componentSize);
- var dstFormat = GetFormat(componentSize, dstBpp / componentSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- for (int l = 0; l < levels; l++)
- {
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
- var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
- _pipeline.SetImage(0, dstView, dstFormat);
- int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
- int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
- _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- AccessFlags.ShaderWriteBit,
- TextureStorage.DefaultAccessMask,
- PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.AllCommandsBit,
- ImageAspectFlags.ColorBit,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel + dstLevel,
- depth,
- levels);
- }
- public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- int samples = src.Info.Samples;
- bool isDepthOrStencil = src.Info.Format.IsDepthOrStencil();
- var aspectFlags = src.Info.Format.ConvertAspectFlags();
- // X and Y are the expected texture samples.
- // Z and W are the actual texture samples used.
- // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
- (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
- (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- isDepthOrStencil ? PipelineStageFlags.FragmentShaderBit : PipelineStageFlags.ComputeShaderBit,
- aspectFlags,
- src.FirstLayer + srcLayer,
- src.FirstLevel,
- depth,
- 1);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- if (isDepthOrStencil)
- {
- // We can't use compute for this case because compute can't modify depth textures.
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- _pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetRenderTarget(
- dstView.GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- true,
- dst.VkFormat);
- CopyMSDraw(srcView, aspectFlags, fromMS: true);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- else
- {
- var format = GetFormat(src.Info.BytesPerPixel);
- int dispatchX = (dst.Info.Width + 31) / 32;
- int dispatchY = (dst.Info.Height + 31) / 32;
- _pipeline.SetProgram(_programColorCopyToNonMs);
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
- _pipeline.SetImage(0, dstView, format);
- _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- isDepthOrStencil ? AccessFlags.DepthStencilAttachmentWriteBit : AccessFlags.ShaderWriteBit,
- TextureStorage.DefaultAccessMask,
- isDepthOrStencil ? PipelineStageFlags.LateFragmentTestsBit : PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.AllCommandsBit,
- aspectFlags,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel,
- depth,
- 1);
- }
- public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
- {
- const int ParamsBufferSize = 16;
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- int samples = dst.Info.Samples;
- bool isDepthOrStencil = src.Info.Format.IsDepthOrStencil();
- var aspectFlags = src.Info.Format.ConvertAspectFlags();
- // X and Y are the expected texture samples.
- // Z and W are the actual texture samples used.
- // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
- (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
- (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- src.GetImage().Get(cbs).Value,
- TextureStorage.DefaultAccessMask,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.FragmentShaderBit,
- aspectFlags,
- src.FirstLayer + srcLayer,
- src.FirstLevel,
- depth,
- 1);
- _pipeline.SetCommandBuffer(cbs);
- Span<Viewport> viewports = stackalloc Viewport[1];
- var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
- viewports[0] = new Viewport(
- rect,
- ViewportSwizzle.PositiveX,
- ViewportSwizzle.PositiveY,
- ViewportSwizzle.PositiveZ,
- ViewportSwizzle.PositiveW,
- 0f,
- 1f);
- _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
- _pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
- _pipeline.SetViewports(viewports);
- _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- if (isDepthOrStencil)
- {
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetRenderTarget(
- dstView.GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- (uint)samples,
- true,
- dst.VkFormat);
- CopyMSDraw(srcView, aspectFlags, fromMS: false);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- else
- {
- _pipeline.SetProgram(_programColorDrawToMs);
- var format = GetFormat(src.Info.BytesPerPixel);
- var vkFormat = FormatTable.GetFormat(format);
- for (int z = 0; z < depth; z++)
- {
- var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
- var dstView = Create2DLayerView(dst, dstLayer + z, 0);
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, srcView, null);
- _pipeline.SetRenderTarget(
- dstView.GetView(format).GetImageViewForAttachment(),
- (uint)dst.Width,
- (uint)dst.Height,
- (uint)samples,
- false,
- vkFormat);
- _pipeline.Draw(4, 1, 0, 0);
- if (srcView != src)
- {
- srcView.Release();
- }
- if (dstView != dst)
- {
- dstView.Release();
- }
- }
- }
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- TextureView.InsertImageBarrier(
- gd.Api,
- cbs.CommandBuffer,
- dst.GetImage().Get(cbs).Value,
- isDepthOrStencil ? AccessFlags.DepthStencilAttachmentWriteBit : AccessFlags.ColorAttachmentWriteBit,
- TextureStorage.DefaultAccessMask,
- isDepthOrStencil ? PipelineStageFlags.LateFragmentTestsBit : PipelineStageFlags.ColorAttachmentOutputBit,
- PipelineStageFlags.AllCommandsBit,
- aspectFlags,
- dst.FirstLayer + dstLayer,
- dst.FirstLevel,
- depth,
- 1);
- }
- private void CopyMSDraw(TextureView src, ImageAspectFlags aspectFlags, bool fromMS)
- {
- if (aspectFlags.HasFlag(ImageAspectFlags.DepthBit))
- {
- var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth);
- CopyMSAspectDraw(depthTexture, fromMS, isDepth: true);
- if (depthTexture != src)
- {
- depthTexture.Release();
- }
- }
- if (aspectFlags.HasFlag(ImageAspectFlags.StencilBit) && _programStencilDrawToMs != null)
- {
- var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil);
- CopyMSAspectDraw(stencilTexture, fromMS, isDepth: false);
- if (stencilTexture != src)
- {
- stencilTexture.Release();
- }
- }
- }
- private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
- {
- _pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
- if (isDepth)
- {
- _pipeline.SetProgram(fromMS ? _programDepthDrawToNonMs : _programDepthDrawToMs);
- _pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
- }
- else
- {
- _pipeline.SetProgram(fromMS ? _programStencilDrawToNonMs : _programStencilDrawToMs);
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
- }
- _pipeline.Draw(4, 1, 0, 0);
- if (isDepth)
- {
- _pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
- }
- else
- {
- _pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
- }
- }
- private static (int, int) GetSampleCountXYLog2(int samples)
- {
- int samplesInXLog2 = 0;
- int samplesInYLog2 = 0;
- switch (samples)
- {
- case 2: // 2x1
- samplesInXLog2 = 1;
- break;
- case 4: // 2x2
- samplesInXLog2 = 1;
- samplesInYLog2 = 1;
- break;
- case 8: // 4x2
- samplesInXLog2 = 2;
- samplesInYLog2 = 1;
- break;
- case 16: // 4x4
- samplesInXLog2 = 2;
- samplesInYLog2 = 2;
- break;
- case 32: // 8x4
- samplesInXLog2 = 3;
- samplesInYLog2 = 2;
- break;
- case 64: // 8x8
- samplesInXLog2 = 3;
- samplesInYLog2 = 3;
- break;
- }
- return (samplesInXLog2, samplesInYLog2);
- }
- private static TextureView Create2DLayerView(TextureView from, int layer, int level, Format? format = null)
- {
- if (from.Info.Target == Target.Texture2D && level == 0 && (format == null || format.Value == from.Info.Format))
- {
- return from;
- }
- var target = from.Info.Target switch
- {
- Target.Texture1DArray => Target.Texture1D,
- Target.Texture2DMultisampleArray => Target.Texture2DMultisample,
- _ => Target.Texture2D,
- };
- var info = new TextureCreateInfo(
- from.Info.Width,
- from.Info.Height,
- from.Info.Depth,
- 1,
- from.Info.Samples,
- from.Info.BlockWidth,
- from.Info.BlockHeight,
- from.Info.BytesPerPixel,
- format ?? from.Info.Format,
- from.Info.DepthStencilMode,
- target,
- from.Info.SwizzleR,
- from.Info.SwizzleG,
- from.Info.SwizzleB,
- from.Info.SwizzleA);
- return from.CreateViewImpl(info, layer, level);
- }
- private static Format GetFormat(int bytesPerPixel)
- {
- return bytesPerPixel switch
- {
- 1 => Format.R8Uint,
- 2 => Format.R16Uint,
- 4 => Format.R32Uint,
- 8 => Format.R32G32Uint,
- 16 => Format.R32G32B32A32Uint,
- _ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}."),
- };
- }
- private static Format GetFormat(int componentSize, int componentsCount)
- {
- if (componentSize == 1)
- {
- return componentsCount switch
- {
- 1 => Format.R8Uint,
- 2 => Format.R8G8Uint,
- 4 => Format.R8G8B8A8Uint,
- _ => throw new ArgumentException($"Invalid components count {componentsCount}."),
- };
- }
- if (componentSize == 2)
- {
- return componentsCount switch
- {
- 1 => Format.R16Uint,
- 2 => Format.R16G16Uint,
- 4 => Format.R16G16B16A16Uint,
- _ => throw new ArgumentException($"Invalid components count {componentsCount}."),
- };
- }
- if (componentSize == 4)
- {
- return componentsCount switch
- {
- 1 => Format.R32Uint,
- 2 => Format.R32G32Uint,
- 4 => Format.R32G32B32A32Uint,
- _ => throw new ArgumentException($"Invalid components count {componentsCount}."),
- };
- }
- throw new ArgumentException($"Invalid component size {componentSize}.");
- }
- public void ConvertIndexBufferIndirect(
- VulkanRenderer gd,
- CommandBufferScoped cbs,
- BufferHolder srcIndirectBuffer,
- BufferHolder dstIndirectBuffer,
- BufferRange drawCountBuffer,
- BufferHolder srcIndexBuffer,
- BufferHolder dstIndexBuffer,
- IndexBufferPattern pattern,
- int indexSize,
- int srcIndexBufferOffset,
- int srcIndexBufferSize,
- int srcIndirectBufferOffset,
- bool hasDrawCount,
- int maxDrawCount,
- int indirectDataStride)
- {
- // TODO: Support conversion with primitive restart enabled.
- BufferRange drawCountBufferAligned = new(
- drawCountBuffer.Handle,
- drawCountBuffer.Offset & ~(UniformBufferAlignment - 1),
- UniformBufferAlignment);
- int indirectDataSize = maxDrawCount * indirectDataStride;
- int indexCount = srcIndexBufferSize / indexSize;
- int primitivesCount = pattern.GetPrimitiveCount(indexCount);
- int convertedCount = pattern.GetConvertedCount(indexCount);
- int outputIndexSize = 4;
- var srcBuffer = srcIndexBuffer.GetBuffer().Get(cbs, srcIndexBufferOffset, indexCount * indexSize).Value;
- var dstBuffer = dstIndexBuffer.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
- const int ParamsBufferSize = 24 * sizeof(int);
- const int ParamsIndirectDispatchOffset = 16 * sizeof(int);
- const int ParamsIndirectDispatchSize = 3 * sizeof(int);
- Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
- shaderParams[8] = pattern.PrimitiveVertices;
- shaderParams[9] = pattern.PrimitiveVerticesOut;
- shaderParams[10] = indexSize;
- shaderParams[11] = outputIndexSize;
- shaderParams[12] = pattern.BaseIndex;
- shaderParams[13] = pattern.IndexStride;
- shaderParams[14] = srcIndexBufferOffset;
- shaderParams[15] = primitivesCount;
- shaderParams[16] = 1;
- shaderParams[17] = 1;
- shaderParams[18] = 1;
- shaderParams[19] = hasDrawCount ? 1 : 0;
- shaderParams[20] = maxDrawCount;
- shaderParams[21] = (drawCountBuffer.Offset & (UniformBufferAlignment - 1)) / 4;
- shaderParams[22] = indirectDataStride / 4;
- shaderParams[23] = srcIndirectBufferOffset / 4;
- pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]);
- var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, out var patternBuffer);
- var patternBufferAuto = patternBuffer.GetBuffer();
- gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- srcIndirectBuffer.GetBuffer().Get(cbs, srcIndirectBufferOffset, indirectDataSize).Value,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.ComputeShaderBit,
- srcIndirectBufferOffset,
- indirectDataSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
- _pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
- _pipeline.SetProgram(_programConvertIndirectData);
- _pipeline.DispatchCompute(1, 1, 1);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- patternBufferAuto.Get(cbs, ParamsIndirectDispatchOffset, ParamsIndirectDispatchSize).Value,
- AccessFlags.ShaderWriteBit,
- AccessFlags.IndirectCommandReadBit,
- PipelineStageFlags.ComputeShaderBit,
- PipelineStageFlags.DrawIndirectBit,
- ParamsIndirectDispatchOffset,
- ParamsIndirectDispatchSize);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.TransferWriteBit,
- PipelineStageFlags.AllCommandsBit,
- PipelineStageFlags.TransferBit,
- 0,
- convertedCount * outputIndexSize);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
- _pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
- _pipeline.SetProgram(_programConvertIndexBuffer);
- _pipeline.DispatchComputeIndirect(patternBufferAuto, ParamsIndirectDispatchOffset);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- AccessFlags.TransferWriteBit,
- BufferHolder.DefaultAccessFlags,
- PipelineStageFlags.TransferBit,
- PipelineStageFlags.AllCommandsBit,
- 0,
- convertedCount * outputIndexSize);
- gd.BufferManager.Delete(patternBufferHandle);
- _pipeline.Finish(gd, cbs);
- }
- public unsafe void ConvertD32S8ToD24S8(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, Auto<DisposableBuffer> dstBufferAuto, int pixelCount, int dstOffset)
- {
- int inSize = pixelCount * 2 * sizeof(int);
- int outSize = pixelCount * sizeof(int);
- var srcBufferAuto = src.GetBuffer();
- var srcBuffer = srcBufferAuto.Get(cbs, 0, inSize).Value;
- var dstBuffer = dstBufferAuto.Get(cbs, dstOffset, outSize).Value;
- var access = AccessFlags.ShaderWriteBit;
- var stage = PipelineStageFlags.ComputeShaderBit;
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- srcBuffer,
- BufferHolder.DefaultAccessFlags,
- AccessFlags.ShaderReadBit,
- PipelineStageFlags.AllCommandsBit,
- stage,
- 0,
- outSize);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- BufferHolder.DefaultAccessFlags,
- access,
- PipelineStageFlags.AllCommandsBit,
- stage,
- 0,
- outSize);
- const int ParamsBufferSize = sizeof(int) * 2;
- Span<int> shaderParams = stackalloc int[2];
- shaderParams[0] = pixelCount;
- shaderParams[1] = dstOffset;
- var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
- gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
- _pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
- Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
- sbRanges[0] = srcBufferAuto;
- sbRanges[1] = dstBufferAuto;
- _pipeline.SetStorageBuffers(1, sbRanges);
- _pipeline.SetProgram(_programConvertD32S8ToD24S8);
- _pipeline.DispatchCompute(1, 1, 1);
- gd.BufferManager.Delete(bufferHandle);
- _pipeline.Finish(gd, cbs);
- BufferHolder.InsertBufferBarrier(
- gd,
- cbs.CommandBuffer,
- dstBuffer,
- access,
- BufferHolder.DefaultAccessFlags,
- stage,
- PipelineStageFlags.AllCommandsBit,
- 0,
- outSize);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _programColorBlitClearAlpha.Dispose();
- _programColorBlit.Dispose();
- _programColorBlitMs.Dispose();
- _programColorClearF.Dispose();
- _programColorClearSI.Dispose();
- _programColorClearUI.Dispose();
- _programDepthStencilClear.Dispose();
- _programStrideChange.Dispose();
- _programConvertIndexBuffer.Dispose();
- _programConvertIndirectData.Dispose();
- _programColorCopyShortening.Dispose();
- _programColorCopyToNonMs.Dispose();
- _programColorCopyWidening.Dispose();
- _programColorDrawToMs.Dispose();
- _programDepthBlit.Dispose();
- _programDepthBlitMs.Dispose();
- _programDepthDrawToMs.Dispose();
- _programDepthDrawToNonMs.Dispose();
- _programStencilBlit?.Dispose();
- _programStencilBlitMs?.Dispose();
- _programStencilDrawToMs?.Dispose();
- _programStencilDrawToNonMs?.Dispose();
- _samplerNearest.Dispose();
- _samplerLinear.Dispose();
- _pipeline.Dispose();
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- }
- }
|