riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) пре 4 година
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Engine 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) пре 4 година
Image 15e7fe3ac9 Avoid deleting textures when their data does not overlap. (#2601) пре 4 година
Memory 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) пре 4 година
Shader 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) пре 4 година
Synchronization a33dc2f491 Improved Logger (#1292) пре 5 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) пре 5 година
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) пре 4 година
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) пре 5 година
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) пре 4 година