gdkchan 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) há 4 anos atrás
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Compute 04dce402ac Implement a fast path for I2M transfers (#2467) há 4 anos atrás
Dma ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) há 4 anos atrás
GPFifo 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) há 4 anos atrás
InlineToMemory ff5df5d8a1 Support non-contiguous copies on I2M and DMA engines (#2473) há 4 anos atrás
MME 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) há 4 anos atrás
Threed ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) há 4 anos atrás
Twod 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) há 5 anos atrás