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- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.Input;
- using System;
- using System.Drawing;
- using System.Numerics;
- namespace Ryujinx.Headless.SDL2
- {
- class SDL2Mouse : IMouse
- {
- private SDL2MouseDriver _driver;
- public GamepadFeaturesFlag Features => throw new NotImplementedException();
- public string Id => "0";
- public string Name => "SDL2Mouse";
- public bool IsConnected => true;
- public bool[] Buttons => _driver.PressedButtons;
- Size IMouse.ClientSize => _driver.GetClientSize();
- public SDL2Mouse(SDL2MouseDriver driver)
- {
- _driver = driver;
- }
- public Vector2 GetPosition()
- {
- return _driver.CurrentPosition;
- }
- public Vector2 GetScroll()
- {
- return _driver.Scroll;
- }
- public GamepadStateSnapshot GetMappedStateSnapshot()
- {
- throw new NotImplementedException();
- }
- public Vector3 GetMotionData(MotionInputId inputId)
- {
- throw new NotImplementedException();
- }
- public GamepadStateSnapshot GetStateSnapshot()
- {
- throw new NotImplementedException();
- }
- public (float, float) GetStick(StickInputId inputId)
- {
- throw new NotImplementedException();
- }
- public bool IsButtonPressed(MouseButton button)
- {
- return _driver.IsButtonPressed(button);
- }
- public bool IsPressed(GamepadButtonInputId inputId)
- {
- throw new NotImplementedException();
- }
- public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
- {
- throw new NotImplementedException();
- }
- public void SetConfiguration(InputConfig configuration)
- {
- throw new NotImplementedException();
- }
- public void SetTriggerThreshold(float triggerThreshold)
- {
- throw new NotImplementedException();
- }
- public void Dispose()
- {
- _driver = null;
- }
- }
- }
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