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- using Ryujinx.Cpu;
- using Ryujinx.HLE.HOS.Kernel.Threading;
- namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
- {
- partial class SyscallHandler
- {
- private readonly KernelContext _context;
- public SyscallHandler(KernelContext context)
- {
- _context = context;
- }
- public void SvcCall(IExecutionContext context, ulong address, int id)
- {
- KThread currentThread = KernelStatic.GetCurrentThread();
- if (currentThread.Owner != null &&
- currentThread.GetUserDisableCount() != 0 &&
- currentThread.Owner.PinnedThreads[currentThread.CurrentCore] == null)
- {
- _context.CriticalSection.Enter();
- currentThread.Owner.PinThread(currentThread);
- currentThread.SetUserInterruptFlag();
- _context.CriticalSection.Leave();
- }
- if (context.IsAarch32)
- {
- SyscallDispatch.Dispatch32(_context.Syscall, context, id);
- }
- else
- {
- SyscallDispatch.Dispatch64(_context.Syscall, context, id);
- }
- currentThread.HandlePostSyscall();
- }
- }
- }
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