MatrixStruct.cs 1.1 KB

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  1. using Ryujinx.Common.Utilities;
  2. namespace Ryujinx.Graphics.Vic.Types
  3. {
  4. struct MatrixStruct
  5. {
  6. private long _word0;
  7. private long _word1;
  8. private long _word2;
  9. private long _word3;
  10. public int MatrixCoeff00 => (int)_word0.ExtractSx(0, 20);
  11. public int MatrixCoeff10 => (int)_word0.ExtractSx(20, 20);
  12. public int MatrixCoeff20 => (int)_word0.ExtractSx(40, 20);
  13. public int MatrixRShift => (int)_word0.Extract(60, 4);
  14. public int MatrixCoeff01 => (int)_word1.ExtractSx(64, 20);
  15. public int MatrixCoeff11 => (int)_word1.ExtractSx(84, 20);
  16. public int MatrixCoeff21 => (int)_word1.ExtractSx(104, 20);
  17. public bool MatrixEnable => _word1.Extract(127);
  18. public int MatrixCoeff02 => (int)_word2.ExtractSx(128, 20);
  19. public int MatrixCoeff12 => (int)_word2.ExtractSx(148, 20);
  20. public int MatrixCoeff22 => (int)_word2.ExtractSx(168, 20);
  21. public int MatrixCoeff03 => (int)_word3.ExtractSx(192, 20);
  22. public int MatrixCoeff13 => (int)_word3.ExtractSx(212, 20);
  23. public int MatrixCoeff23 => (int)_word3.ExtractSx(232, 20);
  24. }
  25. }