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- using Ryujinx.Common.Utilities;
- namespace Ryujinx.Graphics.Vic.Types
- {
- struct LumaKeyStruct
- {
- private long _word0;
- private long _word1;
- public int LumaCoeff0 => (int)_word0.Extract(0, 20);
- public int LumaCoeff1 => (int)_word0.Extract(20, 20);
- public int LumaCoeff2 => (int)_word0.Extract(40, 20);
- public int LumaRShift => (int)_word0.Extract(60, 4);
- public int LumaCoeff3 => (int)_word1.Extract(64, 20);
- public int LumaKeyLower => (int)_word1.Extract(84, 10);
- public int LumaKeyUpper => (int)_word1.Extract(94, 10);
- public bool LumaKeyEnabled => _word1.Extract(104);
- }
- }
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