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- using Ryujinx.Graphics.Shader.Decoders;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
- {
- class Operand
- {
- private const int CbufSlotBits = 5;
- private const int CbufSlotLsb = 32 - CbufSlotBits;
- private const int CbufSlotMask = (1 << CbufSlotBits) - 1;
- public OperandType Type { get; }
- public int Value { get; }
- public INode AsgOp { get; set; }
- public HashSet<INode> UseOps { get; }
- private Operand()
- {
- UseOps = new HashSet<INode>();
- }
- public Operand(OperandType type) : this()
- {
- Type = type;
- }
- public Operand(OperandType type, int value) : this()
- {
- Type = type;
- Value = value;
- }
- public Operand(Register reg) : this()
- {
- Type = OperandType.Register;
- Value = PackRegInfo(reg.Index, reg.Type);
- }
- public Operand(int slot, int offset) : this()
- {
- Type = OperandType.ConstantBuffer;
- Value = PackCbufInfo(slot, offset);
- }
- private static int PackCbufInfo(int slot, int offset)
- {
- return (slot << CbufSlotLsb) | offset;
- }
- private static int PackRegInfo(int index, RegisterType type)
- {
- return ((int)type << 24) | index;
- }
- public int GetCbufSlot()
- {
- return (Value >> CbufSlotLsb) & CbufSlotMask;
- }
- public int GetCbufOffset()
- {
- return Value & ~(CbufSlotMask << CbufSlotLsb);
- }
- public Register GetRegister()
- {
- return new Register(Value & 0xffffff, (RegisterType)(Value >> 24));
- }
- public float AsFloat()
- {
- return BitConverter.Int32BitsToSingle(Value);
- }
- }
- }
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