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- using Ryujinx.Common.Memory;
- using Ryujinx.Graphics.Nvdec.Vp9.Common;
- using Ryujinx.Graphics.Nvdec.Vp9.Types;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Nvdec.Vp9
- {
- internal static class LoopFilter
- {
- public const int MaxLoopFilter = 63;
- public const int MaxRefLfDeltas = 4;
- public const int MaxModeLfDeltas = 2;
- // 64 bit masks for left transform size. Each 1 represents a position where
- // we should apply a loop filter across the left border of an 8x8 block
- // boundary.
- //
- // In the case of TX_16X16 -> ( in low order byte first we end up with
- // a mask that looks like this
- //
- // 10101010
- // 10101010
- // 10101010
- // 10101010
- // 10101010
- // 10101010
- // 10101010
- // 10101010
- //
- // A loopfilter should be applied to every other 8x8 horizontally.
- private static readonly ulong[] Left64X64TxformMask = new ulong[]
- {
- 0xffffffffffffffffUL, // TX_4X4
- 0xffffffffffffffffUL, // TX_8x8
- 0x5555555555555555UL, // TX_16x16
- 0x1111111111111111UL, // TX_32x32
- };
- // 64 bit masks for above transform size. Each 1 represents a position where
- // we should apply a loop filter across the top border of an 8x8 block
- // boundary.
- //
- // In the case of TX_32x32 -> ( in low order byte first we end up with
- // a mask that looks like this
- //
- // 11111111
- // 00000000
- // 00000000
- // 00000000
- // 11111111
- // 00000000
- // 00000000
- // 00000000
- //
- // A loopfilter should be applied to every other 4 the row vertically.
- private static readonly ulong[] Above64X64TxformMask = new ulong[]
- {
- 0xffffffffffffffffUL, // TX_4X4
- 0xffffffffffffffffUL, // TX_8x8
- 0x00ff00ff00ff00ffUL, // TX_16x16
- 0x000000ff000000ffUL, // TX_32x32
- };
- // 64 bit masks for prediction sizes (left). Each 1 represents a position
- // where left border of an 8x8 block. These are aligned to the right most
- // appropriate bit, and then shifted into place.
- //
- // In the case of TX_16x32 -> ( low order byte first ) we end up with
- // a mask that looks like this :
- //
- // 10000000
- // 10000000
- // 10000000
- // 10000000
- // 00000000
- // 00000000
- // 00000000
- // 00000000
- private static readonly ulong[] LeftPredictionMask = new ulong[]
- {
- 0x0000000000000001UL, // BLOCK_4X4,
- 0x0000000000000001UL, // BLOCK_4X8,
- 0x0000000000000001UL, // BLOCK_8X4,
- 0x0000000000000001UL, // BLOCK_8X8,
- 0x0000000000000101UL, // BLOCK_8X16,
- 0x0000000000000001UL, // BLOCK_16X8,
- 0x0000000000000101UL, // BLOCK_16X16,
- 0x0000000001010101UL, // BLOCK_16X32,
- 0x0000000000000101UL, // BLOCK_32X16,
- 0x0000000001010101UL, // BLOCK_32X32,
- 0x0101010101010101UL, // BLOCK_32X64,
- 0x0000000001010101UL, // BLOCK_64X32,
- 0x0101010101010101UL, // BLOCK_64X64
- };
- // 64 bit mask to shift and set for each prediction size.
- private static readonly ulong[] AbovePredictionMask = new ulong[]
- {
- 0x0000000000000001UL, // BLOCK_4X4
- 0x0000000000000001UL, // BLOCK_4X8
- 0x0000000000000001UL, // BLOCK_8X4
- 0x0000000000000001UL, // BLOCK_8X8
- 0x0000000000000001UL, // BLOCK_8X16,
- 0x0000000000000003UL, // BLOCK_16X8
- 0x0000000000000003UL, // BLOCK_16X16
- 0x0000000000000003UL, // BLOCK_16X32,
- 0x000000000000000fUL, // BLOCK_32X16,
- 0x000000000000000fUL, // BLOCK_32X32,
- 0x000000000000000fUL, // BLOCK_32X64,
- 0x00000000000000ffUL, // BLOCK_64X32,
- 0x00000000000000ffUL, // BLOCK_64X64
- };
- // 64 bit mask to shift and set for each prediction size. A bit is set for
- // each 8x8 block that would be in the left most block of the given block
- // size in the 64x64 block.
- private static readonly ulong[] SizeMask = new ulong[]
- {
- 0x0000000000000001UL, // BLOCK_4X4
- 0x0000000000000001UL, // BLOCK_4X8
- 0x0000000000000001UL, // BLOCK_8X4
- 0x0000000000000001UL, // BLOCK_8X8
- 0x0000000000000101UL, // BLOCK_8X16,
- 0x0000000000000003UL, // BLOCK_16X8
- 0x0000000000000303UL, // BLOCK_16X16
- 0x0000000003030303UL, // BLOCK_16X32,
- 0x0000000000000f0fUL, // BLOCK_32X16,
- 0x000000000f0f0f0fUL, // BLOCK_32X32,
- 0x0f0f0f0f0f0f0f0fUL, // BLOCK_32X64,
- 0x00000000ffffffffUL, // BLOCK_64X32,
- 0xffffffffffffffffUL, // BLOCK_64X64
- };
- // These are used for masking the left and above borders.
- private const ulong LeftBorder = 0x1111111111111111UL;
- private const ulong AboveBorder = 0x000000ff000000ffUL;
- // 16 bit masks for uv transform sizes.
- private static readonly ushort[] Left64X64TxformMaskUv = new ushort[]
- {
- 0xffff, // TX_4X4
- 0xffff, // TX_8x8
- 0x5555, // TX_16x16
- 0x1111, // TX_32x32
- };
- private static readonly ushort[] Above64X64TxformMaskUv = new ushort[]
- {
- 0xffff, // TX_4X4
- 0xffff, // TX_8x8
- 0x0f0f, // TX_16x16
- 0x000f, // TX_32x32
- };
- // 16 bit left mask to shift and set for each uv prediction size.
- private static readonly ushort[] LeftPredictionMaskUv = new ushort[]
- {
- 0x0001, // BLOCK_4X4,
- 0x0001, // BLOCK_4X8,
- 0x0001, // BLOCK_8X4,
- 0x0001, // BLOCK_8X8,
- 0x0001, // BLOCK_8X16,
- 0x0001, // BLOCK_16X8,
- 0x0001, // BLOCK_16X16,
- 0x0011, // BLOCK_16X32,
- 0x0001, // BLOCK_32X16,
- 0x0011, // BLOCK_32X32,
- 0x1111, // BLOCK_32X64
- 0x0011, // BLOCK_64X32,
- 0x1111, // BLOCK_64X64
- };
- // 16 bit above mask to shift and set for uv each prediction size.
- private static readonly ushort[] AbovePredictionMaskUv = new ushort[]
- {
- 0x0001, // BLOCK_4X4
- 0x0001, // BLOCK_4X8
- 0x0001, // BLOCK_8X4
- 0x0001, // BLOCK_8X8
- 0x0001, // BLOCK_8X16,
- 0x0001, // BLOCK_16X8
- 0x0001, // BLOCK_16X16
- 0x0001, // BLOCK_16X32,
- 0x0003, // BLOCK_32X16,
- 0x0003, // BLOCK_32X32,
- 0x0003, // BLOCK_32X64,
- 0x000f, // BLOCK_64X32,
- 0x000f, // BLOCK_64X64
- };
- // 64 bit mask to shift and set for each uv prediction size
- private static readonly ushort[] SizeMaskUv = new ushort[]
- {
- 0x0001, // BLOCK_4X4
- 0x0001, // BLOCK_4X8
- 0x0001, // BLOCK_8X4
- 0x0001, // BLOCK_8X8
- 0x0001, // BLOCK_8X16,
- 0x0001, // BLOCK_16X8
- 0x0001, // BLOCK_16X16
- 0x0011, // BLOCK_16X32,
- 0x0003, // BLOCK_32X16,
- 0x0033, // BLOCK_32X32,
- 0x3333, // BLOCK_32X64,
- 0x00ff, // BLOCK_64X32,
- 0xffff, // BLOCK_64X64
- };
- private const ushort LeftBorderUv = 0x1111;
- private const ushort AboveBorderUv = 0x000f;
- private static readonly int[] ModeLfLut = new int[]
- {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // INTRA_MODES
- 1, 1, 0, 1 // INTER_MODES (ZEROMV == 0)
- };
- private static byte GetFilterLevel(ref LoopFilterInfoN lfiN, ref ModeInfo mi)
- {
- return lfiN.Lvl[mi.SegmentId][mi.RefFrame[0]][ModeLfLut[(int)mi.Mode]];
- }
- private static ref LoopFilterMask GetLfm(ref Types.LoopFilter lf, int miRow, int miCol)
- {
- return ref lf.Lfm[(miCol >> 3) + ((miRow >> 3) * lf.LfmStride)];
- }
- // 8x8 blocks in a superblock. A "1" represents the first block in a 16x16
- // or greater area.
- private static readonly byte[][] FirstBlockIn16x16 = new byte[][]
- {
- new byte[] { 1, 0, 1, 0, 1, 0, 1, 0 }, new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 },
- new byte[] { 1, 0, 1, 0, 1, 0, 1, 0 }, new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 },
- new byte[] { 1, 0, 1, 0, 1, 0, 1, 0 }, new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 },
- new byte[] { 1, 0, 1, 0, 1, 0, 1, 0 }, new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 }
- };
- // This function sets up the bit masks for a block represented
- // by miRow, miCol in a 64x64 region.
- public static void BuildMask(ref Vp9Common cm, ref ModeInfo mi, int miRow, int miCol, int bw, int bh)
- {
- BlockSize blockSize = mi.SbType;
- TxSize txSizeY = mi.TxSize;
- ref LoopFilterInfoN lfiN = ref cm.LfInfo;
- int filterLevel = GetFilterLevel(ref lfiN, ref mi);
- TxSize txSizeUv = Luts.UvTxsizeLookup[(int)blockSize][(int)txSizeY][1][1];
- ref LoopFilterMask lfm = ref GetLfm(ref cm.Lf, miRow, miCol);
- ref ulong leftY = ref lfm.LeftY[(int)txSizeY];
- ref ulong aboveY = ref lfm.AboveY[(int)txSizeY];
- ref ulong int4X4Y = ref lfm.Int4x4Y;
- ref ushort leftUv = ref lfm.LeftUv[(int)txSizeUv];
- ref ushort aboveUv = ref lfm.AboveUv[(int)txSizeUv];
- ref ushort int4X4Uv = ref lfm.Int4x4Uv;
- int rowInSb = (miRow & 7);
- int colInSb = (miCol & 7);
- int shiftY = colInSb + (rowInSb << 3);
- int shiftUv = (colInSb >> 1) + ((rowInSb >> 1) << 2);
- int buildUv = FirstBlockIn16x16[rowInSb][colInSb];
- if (filterLevel == 0)
- {
- return;
- }
- else
- {
- int index = shiftY;
- int i;
- for (i = 0; i < bh; i++)
- {
- MemoryMarshal.CreateSpan(ref lfm.LflY[index], 64 - index).Slice(0, bw).Fill((byte)filterLevel);
- index += 8;
- }
- }
- // These set 1 in the current block size for the block size edges.
- // For instance if the block size is 32x16, we'll set:
- // above = 1111
- // 0000
- // and
- // left = 1000
- // = 1000
- // NOTE : In this example the low bit is left most ( 1000 ) is stored as
- // 1, not 8...
- //
- // U and V set things on a 16 bit scale.
- //
- aboveY |= AbovePredictionMask[(int)blockSize] << shiftY;
- leftY |= LeftPredictionMask[(int)blockSize] << shiftY;
- if (buildUv != 0)
- {
- aboveUv |= (ushort)(AbovePredictionMaskUv[(int)blockSize] << shiftUv);
- leftUv |= (ushort)(LeftPredictionMaskUv[(int)blockSize] << shiftUv);
- }
- // If the block has no coefficients and is not intra we skip applying
- // the loop filter on block edges.
- if (mi.Skip != 0 && mi.IsInterBlock())
- {
- return;
- }
- // Add a mask for the transform size. The transform size mask is set to
- // be correct for a 64x64 prediction block size. Mask to match the size of
- // the block we are working on and then shift it into place.
- aboveY |= (SizeMask[(int)blockSize] & Above64X64TxformMask[(int)txSizeY]) << shiftY;
- leftY |= (SizeMask[(int)blockSize] & Left64X64TxformMask[(int)txSizeY]) << shiftY;
- if (buildUv != 0)
- {
- aboveUv |= (ushort)((SizeMaskUv[(int)blockSize] & Above64X64TxformMaskUv[(int)txSizeUv]) << shiftUv);
- leftUv |= (ushort)((SizeMaskUv[(int)blockSize] & Left64X64TxformMaskUv[(int)txSizeUv]) << shiftUv);
- }
- // Try to determine what to do with the internal 4x4 block boundaries. These
- // differ from the 4x4 boundaries on the outside edge of an 8x8 in that the
- // internal ones can be skipped and don't depend on the prediction block size.
- if (txSizeY == TxSize.Tx4x4)
- {
- int4X4Y |= SizeMask[(int)blockSize] << shiftY;
- }
- if (buildUv != 0 && txSizeUv == TxSize.Tx4x4)
- {
- int4X4Uv |= (ushort)((SizeMaskUv[(int)blockSize] & 0xffff) << shiftUv);
- }
- }
- public static unsafe void ResetLfm(ref Vp9Common cm)
- {
- if (cm.Lf.FilterLevel != 0)
- {
- MemoryUtil.Fill(cm.Lf.Lfm.ToPointer(), new LoopFilterMask(), ((cm.MiRows + (Constants.MiBlockSize - 1)) >> 3) * cm.Lf.LfmStride);
- }
- }
- private static void UpdateSharpness(ref LoopFilterInfoN lfi, int sharpnessLvl)
- {
- int lvl;
- // For each possible value for the loop filter fill out limits
- for (lvl = 0; lvl <= MaxLoopFilter; lvl++)
- {
- // Set loop filter parameters that control sharpness.
- int blockInsideLimit = lvl >> ((sharpnessLvl > 0 ? 1 : 0) + (sharpnessLvl > 4 ? 1 : 0));
- if (sharpnessLvl > 0)
- {
- if (blockInsideLimit > (9 - sharpnessLvl))
- {
- blockInsideLimit = (9 - sharpnessLvl);
- }
- }
- if (blockInsideLimit < 1)
- {
- blockInsideLimit = 1;
- }
- lfi.Lfthr[lvl].Lim.AsSpan().Fill((byte)blockInsideLimit);
- lfi.Lfthr[lvl].Mblim.AsSpan().Fill((byte)(2 * (lvl + 2) + blockInsideLimit));
- }
- }
- public static void LoopFilterFrameInit(ref Vp9Common cm, int defaultFiltLvl)
- {
- int segId;
- // nShift is the multiplier for lfDeltas
- // the multiplier is 1 for when filterLvl is between 0 and 31;
- // 2 when filterLvl is between 32 and 63
- int scale = 1 << (defaultFiltLvl >> 5);
- ref LoopFilterInfoN lfi = ref cm.LfInfo;
- ref Types.LoopFilter lf = ref cm.Lf;
- ref Segmentation seg = ref cm.Seg;
- // Update limits if sharpness has changed
- if (lf.LastSharpnessLevel != lf.SharpnessLevel)
- {
- UpdateSharpness(ref lfi, lf.SharpnessLevel);
- lf.LastSharpnessLevel = lf.SharpnessLevel;
- }
- for (segId = 0; segId < Constants.MaxSegments; segId++)
- {
- int lvlSeg = defaultFiltLvl;
- if (seg.IsSegFeatureActive(segId, SegLvlFeatures.SegLvlAltLf) != 0)
- {
- int data = seg.GetSegData(segId, SegLvlFeatures.SegLvlAltLf);
- lvlSeg = Math.Clamp(seg.AbsDelta == Constants.SegmentAbsData ? data : defaultFiltLvl + data, 0, MaxLoopFilter);
- }
- if (!lf.ModeRefDeltaEnabled)
- {
- // We could get rid of this if we assume that deltas are set to
- // zero when not in use; encoder always uses deltas
- MemoryMarshal.Cast<Array2<byte>, byte>(lfi.Lvl[segId].AsSpan()).Fill((byte)lvlSeg);
- }
- else
- {
- int refr, mode;
- int intraLvl = lvlSeg + lf.RefDeltas[Constants.IntraFrame] * scale;
- lfi.Lvl[segId][Constants.IntraFrame][0] = (byte)Math.Clamp(intraLvl, 0, MaxLoopFilter);
- for (refr = Constants.LastFrame; refr < Constants.MaxRefFrames; ++refr)
- {
- for (mode = 0; mode < MaxModeLfDeltas; ++mode)
- {
- int interLvl = lvlSeg + lf.RefDeltas[refr] * scale + lf.ModeDeltas[mode] * scale;
- lfi.Lvl[segId][refr][mode] = (byte)Math.Clamp(interLvl, 0, MaxLoopFilter);
- }
- }
- }
- }
- }
- }
- }
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