Host1xClass.cs 1.1 KB

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  1. using Ryujinx.Graphics.Device;
  2. using Ryujinx.Graphics.Gpu.Synchronization;
  3. using System.Collections.Generic;
  4. using System.Threading;
  5. namespace Ryujinx.Graphics.Host1x
  6. {
  7. public class Host1xClass : IDeviceState
  8. {
  9. private readonly SynchronizationManager _syncMgr;
  10. private readonly DeviceState<Host1xClassRegisters> _state;
  11. public Host1xClass(SynchronizationManager syncMgr)
  12. {
  13. _syncMgr = syncMgr;
  14. _state = new DeviceState<Host1xClassRegisters>(new Dictionary<string, RwCallback>
  15. {
  16. { nameof(Host1xClassRegisters.WaitSyncpt32), new RwCallback(WaitSyncpt32, null) }
  17. });
  18. }
  19. public int Read(int offset) => _state.Read(offset);
  20. public void Write(int offset, int data) => _state.Write(offset, data);
  21. private void WaitSyncpt32(int data)
  22. {
  23. uint syncpointId = (uint)(data & 0xFF);
  24. uint threshold = _state.State.LoadSyncptPayload32;
  25. _syncMgr.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
  26. }
  27. }
  28. }