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- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// A cached entry for easily locating a buffer that is used often internally.
- /// </summary>
- class BufferCacheEntry
- {
- /// <summary>
- /// The CPU VA of the buffer destination.
- /// </summary>
- public ulong Address;
- /// <summary>
- /// The end GPU VA of the associated buffer, used to check if new data can fit.
- /// </summary>
- public ulong EndGpuAddress;
- /// <summary>
- /// The buffer associated with this cache entry.
- /// </summary>
- public Buffer Buffer;
- /// <summary>
- /// The UnmappedSequence of the buffer at the time of creation.
- /// If this differs from the value currently in the buffer, then this cache entry is outdated.
- /// </summary>
- public int UnmappedSequence;
- /// <summary>
- /// Create a new cache entry.
- /// </summary>
- /// <param name="address">The CPU VA of the buffer destination</param>
- /// <param name="gpuVa">The GPU VA of the buffer destination</param>
- /// <param name="buffer">The buffer object containing the target buffer</param>
- public BufferCacheEntry(ulong address, ulong gpuVa, Buffer buffer)
- {
- Address = address;
- EndGpuAddress = gpuVa + (buffer.EndAddress - address);
- Buffer = buffer;
- UnmappedSequence = buffer.UnmappedSequence;
- }
- }
- }
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