gdkchan 93df366b2c Fix texture flush from CPU WaitSync regression on OpenGL (#4289) %!s(int64=3) %!d(string=hai) anos
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AutoDeleteCache.cs 94a64f2aea Remove textures from cache on unmap if not mapped and modified (#4211) %!s(int64=3) %!d(string=hai) anos
FormatInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
FormatTable.cs f906eb06c2 Implement a software ETC2 texture decoder (#4121) %!s(int64=3) %!d(string=hai) anos
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos
Pool.cs e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) %!s(int64=3) %!d(string=hai) anos
PoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
ReductionFilter.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
Sampler.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) %!s(int64=3) %!d(string=hai) anos
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) %!s(int64=5) %!d(string=hai) anos
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerPool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
SamplerPoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
Texture.cs 94a64f2aea Remove textures from cache on unmap if not mapped and modified (#4211) %!s(int64=3) %!d(string=hai) anos
TextureBindingInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
TextureBindingsManager.cs 1cca3e99ab GPU: Force rebind when pool changes (#4129) %!s(int64=3) %!d(string=hai) anos
TextureCache.cs 94a64f2aea Remove textures from cache on unmap if not mapped and modified (#4211) %!s(int64=3) %!d(string=hai) anos
TextureCompatibility.cs 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) %!s(int64=3) %!d(string=hai) anos
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureDescriptor.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureGroup.cs 93df366b2c Fix texture flush from CPU WaitSync regression on OpenGL (#4289) %!s(int64=3) %!d(string=hai) anos
TextureGroupHandle.cs 93df366b2c Fix texture flush from CPU WaitSync regression on OpenGL (#4289) %!s(int64=3) %!d(string=hai) anos
TextureInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
TextureManager.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) %!s(int64=3) %!d(string=hai) anos
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) %!s(int64=5) %!d(string=hai) anos
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TexturePool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
TexturePoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) %!s(int64=4) %!d(string=hai) anos
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) %!s(int64=4) %!d(string=hai) anos
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) %!s(int64=4) %!d(string=hai) anos
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos