BitUtils.cs 1.8 KB

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  1. using System;
  2. using System.Numerics;
  3. namespace Ryujinx.Common
  4. {
  5. public static class BitUtils
  6. {
  7. public static T AlignUp<T>(T value, T size)
  8. where T : IBinaryInteger<T>
  9. {
  10. return (value + (size - T.One)) & -size;
  11. }
  12. public static T AlignDown<T>(T value, T size)
  13. where T : IBinaryInteger<T>
  14. {
  15. return value & -size;
  16. }
  17. public static T DivRoundUp<T>(T value, T dividend)
  18. where T : IBinaryInteger<T>
  19. {
  20. return (value + (dividend - T.One)) / dividend;
  21. }
  22. public static int Pow2RoundUp(int value)
  23. {
  24. value--;
  25. value |= (value >> 1);
  26. value |= (value >> 2);
  27. value |= (value >> 4);
  28. value |= (value >> 8);
  29. value |= (value >> 16);
  30. return ++value;
  31. }
  32. public static int Pow2RoundDown(int value)
  33. {
  34. return BitOperations.IsPow2(value) ? value : Pow2RoundUp(value) >> 1;
  35. }
  36. public static long ReverseBits64(long value)
  37. {
  38. return (long)ReverseBits64((ulong)value);
  39. }
  40. private static ulong ReverseBits64(ulong value)
  41. {
  42. value = ((value & 0xaaaaaaaaaaaaaaaa) >> 1 ) | ((value & 0x5555555555555555) << 1 );
  43. value = ((value & 0xcccccccccccccccc) >> 2 ) | ((value & 0x3333333333333333) << 2 );
  44. value = ((value & 0xf0f0f0f0f0f0f0f0) >> 4 ) | ((value & 0x0f0f0f0f0f0f0f0f) << 4 );
  45. value = ((value & 0xff00ff00ff00ff00) >> 8 ) | ((value & 0x00ff00ff00ff00ff) << 8 );
  46. value = ((value & 0xffff0000ffff0000) >> 16) | ((value & 0x0000ffff0000ffff) << 16);
  47. return (value >> 32) | (value << 32);
  48. }
  49. }
  50. }