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- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Dsp.State
- {
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 6)]
- public struct AdpcmLoopContext
- {
- public short PredScale;
- public short History0;
- public short History1;
- }
- }
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