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- using Ryujinx.Audio.Renderer.Common;
- using System;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class DepopPrepareCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.DepopPrepare;
- public uint EstimatedProcessingTime { get; set; }
- public uint MixBufferCount { get; }
- public ushort[] OutputBufferIndices { get; }
- public Memory<VoiceUpdateState> State { get; }
- public Memory<float> DepopBuffer { get; }
- public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
- {
- Enabled = enabled;
- NodeId = nodeId;
- MixBufferCount = mixBufferCount;
- OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
- for (int i = 0; i < Constants.MixBufferCountMax; i++)
- {
- OutputBufferIndices[i] = (ushort)(bufferOffset + i);
- }
- State = state;
- DepopBuffer = depopBuffer;
- }
- public void Process(CommandList context)
- {
- ref VoiceUpdateState state = ref State.Span[0];
- Span<float> depopBuffer = DepopBuffer.Span;
- for (int i = 0; i < MixBufferCount; i++)
- {
- if (state.LastSamples[i] != 0)
- {
- depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
- state.LastSamples[i] = 0;
- }
- }
- }
- }
- }
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