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- using Ryujinx.Audio.Renderer.Parameter.Sink;
- using Ryujinx.Audio.Renderer.Server.MemoryPool;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class CircularBufferSinkCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.CircularBufferSink;
- public uint EstimatedProcessingTime { get; set; }
- public ushort[] Input { get; }
- public uint InputCount { get; }
- public ulong CircularBuffer { get; }
- public ulong CircularBufferSize { get; }
- public ulong CurrentOffset { get; }
- public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- Input = new ushort[Constants.ChannelCountMax];
- InputCount = parameter.InputCount;
- for (int i = 0; i < InputCount; i++)
- {
- Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
- }
- CircularBuffer = circularBufferAddressInfo.GetReference(true);
- CircularBufferSize = parameter.BufferSize;
- CurrentOffset = currentOffset;
- Debug.Assert(CircularBuffer != 0);
- }
- public void Process(CommandList context)
- {
- const int targetChannelCount = 2;
- ulong currentOffset = CurrentOffset;
- if (CircularBufferSize > 0)
- {
- for (int i = 0; i < InputCount; i++)
- {
- unsafe
- {
- float* inputBuffer = (float*)context.GetBufferPointer(Input[i]);
- ulong targetOffset = CircularBuffer + currentOffset;
- for (int y = 0; y < context.SampleCount; y++)
- {
- context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
- }
- currentOffset += context.SampleCount * targetChannelCount;
- if (currentOffset >= CircularBufferSize)
- {
- currentOffset = 0;
- }
- }
- }
- }
- }
- }
- }
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