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- using Ryujinx.Audio.Renderer.Utils;
- using Ryujinx.Common;
- using System;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Common
- {
- public class WorkBufferAllocator
- {
- public Memory<byte> BackingMemory { get; }
- public ulong Offset { get; private set; }
- public WorkBufferAllocator(Memory<byte> backingMemory)
- {
- BackingMemory = backingMemory;
- }
- public Memory<byte> Allocate(ulong size, int align)
- {
- Debug.Assert(align != 0);
- if (size != 0)
- {
- ulong alignedOffset = BitUtils.AlignUp<ulong>(Offset, (ulong)align);
- if (alignedOffset + size <= (ulong)BackingMemory.Length)
- {
- Memory<byte> result = BackingMemory.Slice((int)alignedOffset, (int)size);
- Offset = alignedOffset + size;
- // Clear the memory to be sure that is does not contain any garbage.
- result.Span.Fill(0);
- return result;
- }
- }
- return Memory<byte>.Empty;
- }
- public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
- {
- Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
- if (allocatedMemory.IsEmpty)
- {
- return Memory<T>.Empty;
- }
- return SpanMemoryManager<T>.Cast(allocatedMemory);
- }
- public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
- {
- return BitUtils.AlignUp<ulong>(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count;
- }
- }
- }
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