ReverbEarlyMode.cs 861 B

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  1. namespace Ryujinx.Audio.Renderer.Common
  2. {
  3. /// <summary>
  4. /// Early reverb reflection.
  5. /// </summary>
  6. public enum ReverbEarlyMode : uint
  7. {
  8. /// <summary>
  9. /// Room early reflection. (small acoustic space, fast reflection)
  10. /// </summary>
  11. Room,
  12. /// <summary>
  13. /// Chamber early reflection. (bigger than <see cref="Room"/>'s acoustic space, short reflection)
  14. /// </summary>
  15. Chamber,
  16. /// <summary>
  17. /// Hall early reflection. (large acoustic space, warm reflection)
  18. /// </summary>
  19. Hall,
  20. /// <summary>
  21. /// Cathedral early reflection. (very large acoustic space, pronounced bright reflection)
  22. /// </summary>
  23. Cathedral,
  24. /// <summary>
  25. /// No early reflection.
  26. /// </summary>
  27. Disabled
  28. }
  29. }