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- using Ryujinx.Audio.Renderer.Utils;
- using System;
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Common
- {
- public class NodeStates
- {
- private class Stack
- {
- private Memory<int> _storage;
- private int _index;
- private int _nodeCount;
- public void Reset(Memory<int> storage, int nodeCount)
- {
- Debug.Assert(storage.Length * sizeof(int) >= CalcBufferSize(nodeCount));
- _storage = storage;
- _index = 0;
- _nodeCount = nodeCount;
- }
- public int GetCurrentCount()
- {
- return _index;
- }
- public void Push(int data)
- {
- Debug.Assert(_index + 1 <= _nodeCount);
- _storage.Span[_index++] = data;
- }
- public int Pop()
- {
- Debug.Assert(_index > 0);
- return _storage.Span[--_index];
- }
- public int Top()
- {
- return _storage.Span[_index - 1];
- }
- public static int CalcBufferSize(int nodeCount)
- {
- return nodeCount * sizeof(int);
- }
- }
- private int _nodeCount;
- private EdgeMatrix _discovered;
- private EdgeMatrix _finished;
- private Memory<int> _resultArray;
- private Stack _stack;
- private int _tsortResultIndex;
- private enum NodeState : byte
- {
- Unknown,
- Discovered,
- Finished
- }
- public NodeStates()
- {
- _stack = new Stack();
- _discovered = new EdgeMatrix();
- _finished = new EdgeMatrix();
- }
- public static int GetWorkBufferSize(int nodeCount)
- {
- return Stack.CalcBufferSize(nodeCount * nodeCount) + 0xC * nodeCount + 2 * EdgeMatrix.GetWorkBufferSize(nodeCount);
- }
- public void Initialize(Memory<byte> nodeStatesWorkBuffer, int nodeCount)
- {
- int workBufferSize = GetWorkBufferSize(nodeCount);
- Debug.Assert(nodeStatesWorkBuffer.Length >= workBufferSize);
- _nodeCount = nodeCount;
- int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
- _discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount);
- _finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
- nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2);
- _resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount));
- nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount);
- Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount)));
- _stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
- }
- private void Reset()
- {
- _discovered.Reset();
- _finished.Reset();
- _tsortResultIndex = 0;
- _resultArray.Span.Fill(-1);
- }
- private NodeState GetState(int index)
- {
- Debug.Assert(index < _nodeCount);
- if (_discovered.Test(index))
- {
- Debug.Assert(!_finished.Test(index));
- return NodeState.Discovered;
- }
- else if (_finished.Test(index))
- {
- Debug.Assert(!_discovered.Test(index));
- return NodeState.Finished;
- }
- return NodeState.Unknown;
- }
- private void SetState(int index, NodeState state)
- {
- switch (state)
- {
- case NodeState.Unknown:
- _discovered.Reset(index);
- _finished.Reset(index);
- break;
- case NodeState.Discovered:
- _discovered.Set(index);
- _finished.Reset(index);
- break;
- case NodeState.Finished:
- _finished.Set(index);
- _discovered.Reset(index);
- break;
- }
- }
- private void PushTsortResult(int index)
- {
- Debug.Assert(index < _nodeCount);
- _resultArray.Span[_tsortResultIndex++] = index;
- }
- public ReadOnlySpan<int> GetTsortResult()
- {
- return _resultArray.Span.Slice(0, _tsortResultIndex);
- }
- public bool Sort(EdgeMatrix edgeMatrix)
- {
- Reset();
- if (_nodeCount <= 0)
- {
- return true;
- }
- for (int i = 0; i < _nodeCount; i++)
- {
- if (GetState(i) == NodeState.Unknown)
- {
- _stack.Push(i);
- }
- while (_stack.GetCurrentCount() > 0)
- {
- int topIndex = _stack.Top();
- NodeState topState = GetState(topIndex);
- if (topState == NodeState.Discovered)
- {
- SetState(topIndex, NodeState.Finished);
- PushTsortResult(topIndex);
- _stack.Pop();
- }
- else if (topState == NodeState.Finished)
- {
- _stack.Pop();
- }
- else
- {
- if (topState == NodeState.Unknown)
- {
- SetState(topIndex, NodeState.Discovered);
- }
- for (int j = 0; j < edgeMatrix.GetNodeCount(); j++)
- {
- if (edgeMatrix.Connected(topIndex, j))
- {
- NodeState jState = GetState(j);
- if (jState == NodeState.Unknown)
- {
- _stack.Push(j);
- }
- // Found a loop, reset and propagate rejection.
- else if (jState == NodeState.Discovered)
- {
- Reset();
- return false;
- }
- }
- }
- }
- }
- }
- return true;
- }
- }
- }
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