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- using Ryujinx.Audio.Common;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Integration
- {
- public class HardwareDeviceImpl : IHardwareDevice
- {
- private IHardwareDeviceSession _session;
- private uint _channelCount;
- private uint _sampleRate;
- private uint _currentBufferTag;
- private byte[] _buffer;
- public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
- {
- _session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount, volume);
- _channelCount = channelCount;
- _sampleRate = sampleRate;
- _currentBufferTag = 0;
- _buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
- _session.Start();
- }
- public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
- {
- data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
- _session.QueueBuffer(new AudioBuffer
- {
- DataPointer = _currentBufferTag++,
- Data = _buffer,
- DataSize = (ulong)_buffer.Length,
- });
- _currentBufferTag = _currentBufferTag % 4;
- }
- public void SetVolume(float volume)
- {
- _session.SetVolume(volume);
- }
- public float GetVolume()
- {
- return _session.GetVolume();
- }
- public uint GetChannelCount()
- {
- return _channelCount;
- }
- public uint GetSampleRate()
- {
- return _sampleRate;
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- _session.Dispose();
- }
- }
- }
- }
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