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- using Ryujinx.Common.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Common
- {
- /// <summary>
- /// Audio system output configuration.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct AudioOutputConfiguration
- {
- /// <summary>
- /// The target sample rate of the system.
- /// </summary>
- public uint SampleRate;
- /// <summary>
- /// The target channel count of the system.
- /// </summary>
- public uint ChannelCount;
- /// <summary>
- /// Reserved/unused
- /// </summary>
- public SampleFormat SampleFormat;
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private Array3<byte> _padding;
- /// <summary>
- /// The initial audio system state.
- /// </summary>
- public AudioDeviceState AudioOutState;
- }
- }
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