ConfigurationState.cs 25 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration.Hid;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Configuration.Hid;
  5. using Ryujinx.Configuration.System;
  6. using Ryujinx.Configuration.Ui;
  7. using Ryujinx.UI.Input;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. /// <summary>
  46. /// Used to toggle columns in the GUI
  47. /// </summary>
  48. public Columns GuiColumns { get; private set; }
  49. /// <summary>
  50. /// A list of directories containing games to be used to load games into the games list
  51. /// </summary>
  52. public ReactiveObject<List<string>> GameDirs { get; private set; }
  53. /// <summary>
  54. /// Enable or disable custom themes in the GUI
  55. /// </summary>
  56. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  57. /// <summary>
  58. /// Path to custom GUI theme
  59. /// </summary>
  60. public ReactiveObject<string> CustomThemePath { get; private set; }
  61. public UiSection()
  62. {
  63. GuiColumns = new Columns();
  64. GameDirs = new ReactiveObject<List<string>>();
  65. EnableCustomTheme = new ReactiveObject<bool>();
  66. CustomThemePath = new ReactiveObject<string>();
  67. }
  68. }
  69. /// <summary>
  70. /// Logger configuration section
  71. /// </summary>
  72. public class LoggerSection
  73. {
  74. /// <summary>
  75. /// Enables printing debug log messages
  76. /// </summary>
  77. public ReactiveObject<bool> EnableDebug { get; private set; }
  78. /// <summary>
  79. /// Enables printing stub log messages
  80. /// </summary>
  81. public ReactiveObject<bool> EnableStub { get; private set; }
  82. /// <summary>
  83. /// Enables printing info log messages
  84. /// </summary>
  85. public ReactiveObject<bool> EnableInfo { get; private set; }
  86. /// <summary>
  87. /// Enables printing warning log messages
  88. /// </summary>
  89. public ReactiveObject<bool> EnableWarn { get; private set; }
  90. /// <summary>
  91. /// Enables printing error log messages
  92. /// </summary>
  93. public ReactiveObject<bool> EnableError { get; private set; }
  94. /// <summary>
  95. /// Enables printing guest log messages
  96. /// </summary>
  97. public ReactiveObject<bool> EnableGuest { get; private set; }
  98. /// <summary>
  99. /// Enables printing FS access log messages
  100. /// </summary>
  101. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  102. /// <summary>
  103. /// Controls which log messages are written to the log targets
  104. /// </summary>
  105. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  106. /// <summary>
  107. /// Enables or disables logging to a file on disk
  108. /// </summary>
  109. public ReactiveObject<bool> EnableFileLog { get; private set; }
  110. public LoggerSection()
  111. {
  112. EnableDebug = new ReactiveObject<bool>();
  113. EnableStub = new ReactiveObject<bool>();
  114. EnableInfo = new ReactiveObject<bool>();
  115. EnableWarn = new ReactiveObject<bool>();
  116. EnableError = new ReactiveObject<bool>();
  117. EnableGuest = new ReactiveObject<bool>();
  118. EnableFsAccessLog = new ReactiveObject<bool>();
  119. FilteredClasses = new ReactiveObject<LogClass[]>();
  120. EnableFileLog = new ReactiveObject<bool>();
  121. }
  122. }
  123. /// <summary>
  124. /// System configuration section
  125. /// </summary>
  126. public class SystemSection
  127. {
  128. /// <summary>
  129. /// Change System Language
  130. /// </summary>
  131. public ReactiveObject<Language> Language { get; private set; }
  132. /// <summary>
  133. /// Change System Region
  134. /// </summary>
  135. public ReactiveObject<Region> Region { get; private set; }
  136. /// <summary>
  137. /// Change System TimeZone
  138. /// </summary>
  139. public ReactiveObject<string> TimeZone { get; private set; }
  140. /// <summary>
  141. /// Enables or disables Docked Mode
  142. /// </summary>
  143. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  144. /// <summary>
  145. /// Enables or disables multi-core scheduling of threads
  146. /// </summary>
  147. public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
  148. /// <summary>
  149. /// Enables integrity checks on Game content files
  150. /// </summary>
  151. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  152. /// <summary>
  153. /// Enables FS access log output to the console. Possible modes are 0-3
  154. /// </summary>
  155. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  156. /// <summary>
  157. /// Enable or disable ignoring missing services
  158. /// </summary>
  159. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  160. public SystemSection()
  161. {
  162. Language = new ReactiveObject<Language>();
  163. Region = new ReactiveObject<Region>();
  164. TimeZone = new ReactiveObject<string>();
  165. EnableDockedMode = new ReactiveObject<bool>();
  166. EnableMulticoreScheduling = new ReactiveObject<bool>();
  167. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  168. FsGlobalAccessLogMode = new ReactiveObject<int>();
  169. IgnoreMissingServices = new ReactiveObject<bool>();
  170. }
  171. }
  172. /// <summary>
  173. /// Hid configuration section
  174. /// </summary>
  175. public class HidSection
  176. {
  177. /// <summary>
  178. /// The primary controller's type
  179. /// </summary>
  180. public ReactiveObject<ControllerType> ControllerType { get; private set; }
  181. /// <summary>
  182. /// Enable or disable keyboard support (Independent from controllers binding)
  183. /// </summary>
  184. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  185. /// <summary>
  186. /// Keyboard control bindings
  187. /// </summary>
  188. public ReactiveObject<NpadKeyboard> KeyboardControls { get; private set; }
  189. /// <summary>
  190. /// Controller control bindings
  191. /// </summary>
  192. public ReactiveObject<NpadController> JoystickControls { get; private set; }
  193. public HidSection()
  194. {
  195. ControllerType = new ReactiveObject<ControllerType>();
  196. EnableKeyboard = new ReactiveObject<bool>();
  197. KeyboardControls = new ReactiveObject<NpadKeyboard>();
  198. JoystickControls = new ReactiveObject<NpadController>();
  199. }
  200. }
  201. /// <summary>
  202. /// Graphics configuration section
  203. /// </summary>
  204. public class GraphicsSection
  205. {
  206. /// <summary>
  207. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  208. /// </summary>
  209. public ReactiveObject<float> MaxAnisotropy { get; private set; }
  210. /// <summary>
  211. /// Dumps shaders in this local directory
  212. /// </summary>
  213. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  214. /// <summary>
  215. /// Enables or disables Vertical Sync
  216. /// </summary>
  217. public ReactiveObject<bool> EnableVsync { get; private set; }
  218. public GraphicsSection()
  219. {
  220. MaxAnisotropy = new ReactiveObject<float>();
  221. ShadersDumpPath = new ReactiveObject<string>();
  222. EnableVsync = new ReactiveObject<bool>();
  223. }
  224. }
  225. /// <summary>
  226. /// The default configuration instance
  227. /// </summary>
  228. public static ConfigurationState Instance { get; private set; }
  229. /// <summary>
  230. /// The Ui section
  231. /// </summary>
  232. public UiSection Ui { get; private set; }
  233. /// <summary>
  234. /// The Logger section
  235. /// </summary>
  236. public LoggerSection Logger { get; private set; }
  237. /// <summary>
  238. /// The System section
  239. /// </summary>
  240. public SystemSection System { get; private set; }
  241. /// <summary>
  242. /// The Graphics section
  243. /// </summary>
  244. public GraphicsSection Graphics { get; private set; }
  245. /// <summary>
  246. /// The Hid section
  247. /// </summary>
  248. public HidSection Hid { get; private set; }
  249. /// <summary>
  250. /// Enables or disables Discord Rich Presence
  251. /// </summary>
  252. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  253. private ConfigurationState()
  254. {
  255. Ui = new UiSection();
  256. Logger = new LoggerSection();
  257. System = new SystemSection();
  258. Graphics = new GraphicsSection();
  259. Hid = new HidSection();
  260. EnableDiscordIntegration = new ReactiveObject<bool>();
  261. }
  262. public ConfigurationFileFormat ToFileFormat()
  263. {
  264. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  265. {
  266. Version = ConfigurationFileFormat.CurrentVersion,
  267. MaxAnisotropy = Graphics.MaxAnisotropy,
  268. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  269. LoggingEnableDebug = Logger.EnableDebug,
  270. LoggingEnableStub = Logger.EnableStub,
  271. LoggingEnableInfo = Logger.EnableInfo,
  272. LoggingEnableWarn = Logger.EnableWarn,
  273. LoggingEnableError = Logger.EnableError,
  274. LoggingEnableGuest = Logger.EnableGuest,
  275. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  276. LoggingFilteredClasses = Logger.FilteredClasses,
  277. EnableFileLog = Logger.EnableFileLog,
  278. SystemLanguage = System.Language,
  279. SystemRegion = System.Region,
  280. SystemTimeZone = System.TimeZone,
  281. DockedMode = System.EnableDockedMode,
  282. EnableDiscordIntegration = EnableDiscordIntegration,
  283. EnableVsync = Graphics.EnableVsync,
  284. EnableMulticoreScheduling = System.EnableMulticoreScheduling,
  285. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  286. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  287. IgnoreMissingServices = System.IgnoreMissingServices,
  288. ControllerType = Hid.ControllerType,
  289. GuiColumns = new GuiColumns()
  290. {
  291. FavColumn = Ui.GuiColumns.FavColumn,
  292. IconColumn = Ui.GuiColumns.IconColumn,
  293. AppColumn = Ui.GuiColumns.AppColumn,
  294. DevColumn = Ui.GuiColumns.DevColumn,
  295. VersionColumn = Ui.GuiColumns.VersionColumn,
  296. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  297. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  298. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  299. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  300. PathColumn = Ui.GuiColumns.PathColumn,
  301. },
  302. GameDirs = Ui.GameDirs,
  303. EnableCustomTheme = Ui.EnableCustomTheme,
  304. CustomThemePath = Ui.CustomThemePath,
  305. EnableKeyboard = Hid.EnableKeyboard,
  306. KeyboardControls = Hid.KeyboardControls,
  307. JoystickControls = Hid.JoystickControls
  308. };
  309. return configurationFile;
  310. }
  311. public void LoadDefault()
  312. {
  313. Graphics.MaxAnisotropy.Value = -1;
  314. Graphics.ShadersDumpPath.Value = "";
  315. Logger.EnableDebug.Value = false;
  316. Logger.EnableStub.Value = true;
  317. Logger.EnableInfo.Value = true;
  318. Logger.EnableWarn.Value = true;
  319. Logger.EnableError.Value = true;
  320. Logger.EnableGuest.Value = true;
  321. Logger.EnableFsAccessLog.Value = false;
  322. Logger.FilteredClasses.Value = new LogClass[] { };
  323. Logger.EnableFileLog.Value = true;
  324. System.Language.Value = Language.AmericanEnglish;
  325. System.Region.Value = Region.USA;
  326. System.TimeZone.Value = "UTC";
  327. System.EnableDockedMode.Value = false;
  328. EnableDiscordIntegration.Value = true;
  329. Graphics.EnableVsync.Value = true;
  330. System.EnableMulticoreScheduling.Value = true;
  331. System.EnableFsIntegrityChecks.Value = true;
  332. System.FsGlobalAccessLogMode.Value = 0;
  333. System.IgnoreMissingServices.Value = false;
  334. Hid.ControllerType.Value = ControllerType.Handheld;
  335. Ui.GuiColumns.FavColumn.Value = true;
  336. Ui.GuiColumns.IconColumn.Value = true;
  337. Ui.GuiColumns.AppColumn.Value = true;
  338. Ui.GuiColumns.DevColumn.Value = true;
  339. Ui.GuiColumns.VersionColumn.Value = true;
  340. Ui.GuiColumns.TimePlayedColumn.Value = true;
  341. Ui.GuiColumns.LastPlayedColumn.Value = true;
  342. Ui.GuiColumns.FileExtColumn.Value = true;
  343. Ui.GuiColumns.FileSizeColumn.Value = true;
  344. Ui.GuiColumns.PathColumn.Value = true;
  345. Ui.GameDirs.Value = new List<string>();
  346. Ui.EnableCustomTheme.Value = false;
  347. Ui.CustomThemePath.Value = "";
  348. Hid.EnableKeyboard.Value = false;
  349. Hid.KeyboardControls.Value = new NpadKeyboard
  350. {
  351. LeftJoycon = new NpadKeyboardLeft
  352. {
  353. StickUp = Key.W,
  354. StickDown = Key.S,
  355. StickLeft = Key.A,
  356. StickRight = Key.D,
  357. StickButton = Key.F,
  358. DPadUp = Key.Up,
  359. DPadDown = Key.Down,
  360. DPadLeft = Key.Left,
  361. DPadRight = Key.Right,
  362. ButtonMinus = Key.Minus,
  363. ButtonL = Key.E,
  364. ButtonZl = Key.Q,
  365. },
  366. RightJoycon = new NpadKeyboardRight
  367. {
  368. StickUp = Key.I,
  369. StickDown = Key.K,
  370. StickLeft = Key.J,
  371. StickRight = Key.L,
  372. StickButton = Key.H,
  373. ButtonA = Key.Z,
  374. ButtonB = Key.X,
  375. ButtonX = Key.C,
  376. ButtonY = Key.V,
  377. ButtonPlus = Key.Plus,
  378. ButtonR = Key.U,
  379. ButtonZr = Key.O,
  380. },
  381. Hotkeys = new KeyboardHotkeys
  382. {
  383. ToggleVsync = Key.Tab
  384. }
  385. };
  386. Hid.JoystickControls.Value = new NpadController
  387. {
  388. Enabled = true,
  389. Index = 0,
  390. Deadzone = 0.05f,
  391. TriggerThreshold = 0.5f,
  392. LeftJoycon = new NpadControllerLeft
  393. {
  394. Stick = ControllerInputId.Axis0,
  395. StickButton = ControllerInputId.Button8,
  396. DPadUp = ControllerInputId.Hat0Up,
  397. DPadDown = ControllerInputId.Hat0Down,
  398. DPadLeft = ControllerInputId.Hat0Left,
  399. DPadRight = ControllerInputId.Hat0Right,
  400. ButtonMinus = ControllerInputId.Button6,
  401. ButtonL = ControllerInputId.Button4,
  402. ButtonZl = ControllerInputId.Axis2,
  403. },
  404. RightJoycon = new NpadControllerRight
  405. {
  406. Stick = ControllerInputId.Axis3,
  407. StickButton = ControllerInputId.Button9,
  408. ButtonA = ControllerInputId.Button1,
  409. ButtonB = ControllerInputId.Button0,
  410. ButtonX = ControllerInputId.Button3,
  411. ButtonY = ControllerInputId.Button2,
  412. ButtonPlus = ControllerInputId.Button7,
  413. ButtonR = ControllerInputId.Button5,
  414. ButtonZr = ControllerInputId.Axis5,
  415. }
  416. };
  417. }
  418. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  419. {
  420. bool configurationFileUpdated = false;
  421. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
  422. {
  423. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  424. LoadDefault();
  425. return;
  426. }
  427. if (configurationFileFormat.Version < 2)
  428. {
  429. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
  430. configurationFileFormat.SystemRegion = Region.USA;
  431. configurationFileUpdated = true;
  432. }
  433. if (configurationFileFormat.Version < 3)
  434. {
  435. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
  436. configurationFileFormat.SystemTimeZone = "UTC";
  437. configurationFileUpdated = true;
  438. }
  439. if (configurationFileFormat.Version < 4)
  440. {
  441. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
  442. configurationFileFormat.MaxAnisotropy = -1;
  443. configurationFileUpdated = true;
  444. }
  445. Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
  446. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  447. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  448. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  449. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  450. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  451. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  452. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  453. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  454. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  455. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  456. System.Language.Value = configurationFileFormat.SystemLanguage;
  457. System.Region.Value = configurationFileFormat.SystemRegion;
  458. System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
  459. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  460. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  461. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  462. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  463. System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
  464. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  465. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  466. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  467. Hid.ControllerType.Value = configurationFileFormat.ControllerType;
  468. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  469. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  470. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  471. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  472. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  473. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  474. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  475. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  476. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  477. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  478. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  479. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  480. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  481. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  482. Hid.KeyboardControls.Value = configurationFileFormat.KeyboardControls;
  483. Hid.JoystickControls.Value = configurationFileFormat.JoystickControls;
  484. if (configurationFileUpdated)
  485. {
  486. ToFileFormat().SaveConfig(configurationFilePath);
  487. Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file is updated!");
  488. }
  489. }
  490. public static void Initialize()
  491. {
  492. if (Instance != null)
  493. {
  494. throw new InvalidOperationException("Configuration is already initialized");
  495. }
  496. Instance = new ConfigurationState();
  497. }
  498. }
  499. }