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- using JsonPrettyPrinterPlus;
- using Ryujinx.Common.Logging;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using Utf8Json;
- using Utf8Json.Resolvers;
- using Ryujinx.Configuration.System;
- using Ryujinx.Configuration.Hid;
- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.UI.Input;
- using Ryujinx.Configuration.Ui;
- namespace Ryujinx.Configuration
- {
- public class ConfigurationFileFormat
- {
- /// <summary>
- /// The current version of the file format
- /// </summary>
- public const int CurrentVersion = 4;
- public int Version { get; set; }
- /// <summary>
- /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
- /// </summary>
- public float MaxAnisotropy { get; set; }
- /// <summary>
- /// Dumps shaders in this local directory
- /// </summary>
- public string GraphicsShadersDumpPath { get; set; }
- /// <summary>
- /// Enables printing debug log messages
- /// </summary>
- public bool LoggingEnableDebug { get; set; }
- /// <summary>
- /// Enables printing stub log messages
- /// </summary>
- public bool LoggingEnableStub { get; set; }
- /// <summary>
- /// Enables printing info log messages
- /// </summary>
- public bool LoggingEnableInfo { get; set; }
- /// <summary>
- /// Enables printing warning log messages
- /// </summary>
- public bool LoggingEnableWarn { get; set; }
- /// <summary>
- /// Enables printing error log messages
- /// </summary>
- public bool LoggingEnableError { get; set; }
- /// <summary>
- /// Enables printing guest log messages
- /// </summary>
- public bool LoggingEnableGuest { get; set; }
- /// <summary>
- /// Enables printing FS access log messages
- /// </summary>
- public bool LoggingEnableFsAccessLog { get; set; }
- /// <summary>
- /// Controls which log messages are written to the log targets
- /// </summary>
- public LogClass[] LoggingFilteredClasses { get; set; }
- /// <summary>
- /// Enables or disables logging to a file on disk
- /// </summary>
- public bool EnableFileLog { get; set; }
- /// <summary>
- /// Change System Language
- /// </summary>
- public Language SystemLanguage { get; set; }
- /// <summary>
- /// Change System Region
- /// </summary>
- public Region SystemRegion { get; set; }
- /// <summary>
- /// Change System TimeZone
- /// </summary>
- public string SystemTimeZone { get; set; }
- /// <summary>
- /// Enables or disables Docked Mode
- /// </summary>
- public bool DockedMode { get; set; }
- /// <summary>
- /// Enables or disables Discord Rich Presence
- /// </summary>
- public bool EnableDiscordIntegration { get; set; }
- /// <summary>
- /// Enables or disables Vertical Sync
- /// </summary>
- public bool EnableVsync { get; set; }
- /// <summary>
- /// Enables or disables multi-core scheduling of threads
- /// </summary>
- public bool EnableMulticoreScheduling { get; set; }
- /// <summary>
- /// Enables integrity checks on Game content files
- /// </summary>
- public bool EnableFsIntegrityChecks { get; set; }
- /// <summary>
- /// Enables FS access log output to the console. Possible modes are 0-3
- /// </summary>
- public int FsGlobalAccessLogMode { get; set; }
- /// <summary>
- /// Enable or disable ignoring missing services
- /// </summary>
- public bool IgnoreMissingServices { get; set; }
- /// <summary>
- /// The primary controller's type
- /// </summary>
- public ControllerType ControllerType { get; set; }
- /// <summary>
- /// Used to toggle columns in the GUI
- /// </summary>
- public GuiColumns GuiColumns { get; set; }
- /// <summary>
- /// A list of directories containing games to be used to load games into the games list
- /// </summary>
- public List<string> GameDirs { get; set; }
- /// <summary>
- /// Enable or disable custom themes in the GUI
- /// </summary>
- public bool EnableCustomTheme { get; set; }
- /// <summary>
- /// Path to custom GUI theme
- /// </summary>
- public string CustomThemePath { get; set; }
- /// <summary>
- /// Enable or disable keyboard support (Independent from controllers binding)
- /// </summary>
- public bool EnableKeyboard { get; set; }
- /// <summary>
- /// Keyboard control bindings
- /// </summary>
- public NpadKeyboard KeyboardControls { get; set; }
- /// <summary>
- /// Controller control bindings
- /// </summary>
- public NpadController JoystickControls { get; set; }
- /// <summary>
- /// Loads a configuration file from disk
- /// </summary>
- /// <param name="path">The path to the JSON configuration file</param>
- public static ConfigurationFileFormat Load(string path)
- {
- var resolver = CompositeResolver.Create(
- new[] { new ConfigurationEnumFormatter<Key>() },
- new[] { StandardResolver.AllowPrivateSnakeCase }
- );
- using (Stream stream = File.OpenRead(path))
- {
- return JsonSerializer.Deserialize<ConfigurationFileFormat>(stream, resolver);
- }
- }
- /// <summary>
- /// Save a configuration file to disk
- /// </summary>
- /// <param name="path">The path to the JSON configuration file</param>
- public void SaveConfig(string path)
- {
- IJsonFormatterResolver resolver = CompositeResolver.Create(
- new[] { new ConfigurationEnumFormatter<Key>() },
- new[] { StandardResolver.AllowPrivateSnakeCase }
- );
- byte[] data = JsonSerializer.Serialize(this, resolver);
- File.WriteAllText(path, Encoding.UTF8.GetString(data, 0, data.Length).PrettyPrintJson());
- }
- private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
- where T : struct
- {
- public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
- {
- formatterResolver.GetFormatterWithVerify<string>()
- .Serialize(ref writer, value.ToString(), formatterResolver);
- }
- public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
- {
- if (reader.ReadIsNull())
- {
- return default(T);
- }
- string enumName = formatterResolver.GetFormatterWithVerify<string>()
- .Deserialize(ref reader, formatterResolver);
- if (Enum.TryParse<T>(enumName, out T result))
- {
- return result;
- }
- return default(T);
- }
- }
- }
- }
|