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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- class AstTextureOperation : AstOperation
- {
- public TextureType Type { get; }
- public TextureFlags Flags { get; }
- public int Handle { get; }
- public AstTextureOperation(
- Instruction inst,
- TextureType type,
- TextureFlags flags,
- int handle,
- int compMask,
- params IAstNode[] sources) : base(inst, compMask, sources)
- {
- Type = type;
- Flags = flags;
- Handle = handle;
- }
- }
- }
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