ConfigurationState.cs 41 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration;
  3. using Ryujinx.Common.Configuration.Hid;
  4. using Ryujinx.Common.Configuration.Hid.Keyboard;
  5. using Ryujinx.Common.Logging;
  6. using Ryujinx.Configuration.System;
  7. using Ryujinx.Configuration.Ui;
  8. using System;
  9. using System.Collections.Generic;
  10. namespace Ryujinx.Configuration
  11. {
  12. public class ConfigurationState
  13. {
  14. /// <summary>
  15. /// UI configuration section
  16. /// </summary>
  17. public class UiSection
  18. {
  19. public class Columns
  20. {
  21. public ReactiveObject<bool> FavColumn { get; private set; }
  22. public ReactiveObject<bool> IconColumn { get; private set; }
  23. public ReactiveObject<bool> AppColumn { get; private set; }
  24. public ReactiveObject<bool> DevColumn { get; private set; }
  25. public ReactiveObject<bool> VersionColumn { get; private set; }
  26. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  27. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  28. public ReactiveObject<bool> FileExtColumn { get; private set; }
  29. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  30. public ReactiveObject<bool> PathColumn { get; private set; }
  31. public Columns()
  32. {
  33. FavColumn = new ReactiveObject<bool>();
  34. IconColumn = new ReactiveObject<bool>();
  35. AppColumn = new ReactiveObject<bool>();
  36. DevColumn = new ReactiveObject<bool>();
  37. VersionColumn = new ReactiveObject<bool>();
  38. TimePlayedColumn = new ReactiveObject<bool>();
  39. LastPlayedColumn = new ReactiveObject<bool>();
  40. FileExtColumn = new ReactiveObject<bool>();
  41. FileSizeColumn = new ReactiveObject<bool>();
  42. PathColumn = new ReactiveObject<bool>();
  43. }
  44. }
  45. public class ColumnSortSettings
  46. {
  47. public ReactiveObject<int> SortColumnId { get; private set; }
  48. public ReactiveObject<bool> SortAscending { get; private set; }
  49. public ColumnSortSettings()
  50. {
  51. SortColumnId = new ReactiveObject<int>();
  52. SortAscending = new ReactiveObject<bool>();
  53. }
  54. }
  55. /// <summary>
  56. /// Used to toggle columns in the GUI
  57. /// </summary>
  58. public Columns GuiColumns { get; private set; }
  59. /// <summary>
  60. /// Used to configure column sort settings in the GUI
  61. /// </summary>
  62. public ColumnSortSettings ColumnSort { get; private set; }
  63. /// <summary>
  64. /// A list of directories containing games to be used to load games into the games list
  65. /// </summary>
  66. public ReactiveObject<List<string>> GameDirs { get; private set; }
  67. /// <summary>
  68. /// Enable or disable custom themes in the GUI
  69. /// </summary>
  70. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  71. /// <summary>
  72. /// Path to custom GUI theme
  73. /// </summary>
  74. public ReactiveObject<string> CustomThemePath { get; private set; }
  75. /// <summary>
  76. /// Start games in fullscreen mode
  77. /// </summary>
  78. public ReactiveObject<bool> StartFullscreen { get; private set; }
  79. public UiSection()
  80. {
  81. GuiColumns = new Columns();
  82. ColumnSort = new ColumnSortSettings();
  83. GameDirs = new ReactiveObject<List<string>>();
  84. EnableCustomTheme = new ReactiveObject<bool>();
  85. CustomThemePath = new ReactiveObject<string>();
  86. StartFullscreen = new ReactiveObject<bool>();
  87. }
  88. }
  89. /// <summary>
  90. /// Logger configuration section
  91. /// </summary>
  92. public class LoggerSection
  93. {
  94. /// <summary>
  95. /// Enables printing debug log messages
  96. /// </summary>
  97. public ReactiveObject<bool> EnableDebug { get; private set; }
  98. /// <summary>
  99. /// Enables printing stub log messages
  100. /// </summary>
  101. public ReactiveObject<bool> EnableStub { get; private set; }
  102. /// <summary>
  103. /// Enables printing info log messages
  104. /// </summary>
  105. public ReactiveObject<bool> EnableInfo { get; private set; }
  106. /// <summary>
  107. /// Enables printing warning log messages
  108. /// </summary>
  109. public ReactiveObject<bool> EnableWarn { get; private set; }
  110. /// <summary>
  111. /// Enables printing error log messages
  112. /// </summary>
  113. public ReactiveObject<bool> EnableError { get; private set; }
  114. /// <summary>
  115. /// Enables printing guest log messages
  116. /// </summary>
  117. public ReactiveObject<bool> EnableGuest { get; private set; }
  118. /// <summary>
  119. /// Enables printing FS access log messages
  120. /// </summary>
  121. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  122. /// <summary>
  123. /// Controls which log messages are written to the log targets
  124. /// </summary>
  125. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  126. /// <summary>
  127. /// Enables or disables logging to a file on disk
  128. /// </summary>
  129. public ReactiveObject<bool> EnableFileLog { get; private set; }
  130. /// <summary>
  131. /// Controls which OpenGL log messages are recorded in the log
  132. /// </summary>
  133. public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
  134. public LoggerSection()
  135. {
  136. EnableDebug = new ReactiveObject<bool>();
  137. EnableStub = new ReactiveObject<bool>();
  138. EnableInfo = new ReactiveObject<bool>();
  139. EnableWarn = new ReactiveObject<bool>();
  140. EnableError = new ReactiveObject<bool>();
  141. EnableGuest = new ReactiveObject<bool>();
  142. EnableFsAccessLog = new ReactiveObject<bool>();
  143. FilteredClasses = new ReactiveObject<LogClass[]>();
  144. EnableFileLog = new ReactiveObject<bool>();
  145. EnableFileLog.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFileLog));
  146. GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
  147. }
  148. }
  149. /// <summary>
  150. /// System configuration section
  151. /// </summary>
  152. public class SystemSection
  153. {
  154. /// <summary>
  155. /// Change System Language
  156. /// </summary>
  157. public ReactiveObject<Language> Language { get; private set; }
  158. /// <summary>
  159. /// Change System Region
  160. /// </summary>
  161. public ReactiveObject<Region> Region { get; private set; }
  162. /// <summary>
  163. /// Change System TimeZone
  164. /// </summary>
  165. public ReactiveObject<string> TimeZone { get; private set; }
  166. /// <summary>
  167. /// System Time Offset in Seconds
  168. /// </summary>
  169. public ReactiveObject<long> SystemTimeOffset { get; private set; }
  170. /// <summary>
  171. /// Enables or disables Docked Mode
  172. /// </summary>
  173. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  174. /// <summary>
  175. /// Enables or disables profiled translation cache persistency
  176. /// </summary>
  177. public ReactiveObject<bool> EnablePtc { get; private set; }
  178. /// <summary>
  179. /// Enables integrity checks on Game content files
  180. /// </summary>
  181. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  182. /// <summary>
  183. /// Enables FS access log output to the console. Possible modes are 0-3
  184. /// </summary>
  185. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  186. /// <summary>
  187. /// The selected audio backend
  188. /// </summary>
  189. public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
  190. /// <summary>
  191. /// Defines the amount of RAM available on the emulated system, and how it is distributed
  192. /// </summary>
  193. public ReactiveObject<bool> ExpandRam { get; private set; }
  194. /// <summary>
  195. /// Enable or disable ignoring missing services
  196. /// </summary>
  197. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  198. public SystemSection()
  199. {
  200. Language = new ReactiveObject<Language>();
  201. Region = new ReactiveObject<Region>();
  202. TimeZone = new ReactiveObject<string>();
  203. SystemTimeOffset = new ReactiveObject<long>();
  204. EnableDockedMode = new ReactiveObject<bool>();
  205. EnableDockedMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableDockedMode));
  206. EnablePtc = new ReactiveObject<bool>();
  207. EnablePtc.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnablePtc));
  208. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  209. EnableFsIntegrityChecks.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFsIntegrityChecks));
  210. FsGlobalAccessLogMode = new ReactiveObject<int>();
  211. FsGlobalAccessLogMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(FsGlobalAccessLogMode));
  212. AudioBackend = new ReactiveObject<AudioBackend>();
  213. AudioBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(AudioBackend));
  214. ExpandRam = new ReactiveObject<bool>();
  215. ExpandRam.Event += static (sender, e) => LogValueChange(sender, e, nameof(ExpandRam));
  216. IgnoreMissingServices = new ReactiveObject<bool>();
  217. IgnoreMissingServices.Event += static (sender, e) => LogValueChange(sender, e, nameof(IgnoreMissingServices));
  218. }
  219. }
  220. /// <summary>
  221. /// Hid configuration section
  222. /// </summary>
  223. public class HidSection
  224. {
  225. /// <summary>
  226. /// Enable or disable keyboard support (Independent from controllers binding)
  227. /// </summary>
  228. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  229. /// <summary>
  230. /// Hotkey Keyboard Bindings
  231. /// </summary>
  232. public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
  233. /// <summary>
  234. /// Input device configuration.
  235. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
  236. /// TODO: Implement a ReactiveList class.
  237. /// </summary>
  238. public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
  239. public HidSection()
  240. {
  241. EnableKeyboard = new ReactiveObject<bool>();
  242. Hotkeys = new ReactiveObject<KeyboardHotkeys>();
  243. InputConfig = new ReactiveObject<List<InputConfig>>();
  244. }
  245. }
  246. /// <summary>
  247. /// Graphics configuration section
  248. /// </summary>
  249. public class GraphicsSection
  250. {
  251. /// <summary>
  252. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  253. /// </summary>
  254. public ReactiveObject<float> MaxAnisotropy { get; private set; }
  255. /// <summary>
  256. /// Aspect Ratio applied to the renderer window.
  257. /// </summary>
  258. public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
  259. /// <summary>
  260. /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
  261. /// </summary>
  262. public ReactiveObject<int> ResScale { get; private set; }
  263. /// <summary>
  264. /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
  265. /// </summary>
  266. public ReactiveObject<float> ResScaleCustom { get; private set; }
  267. /// <summary>
  268. /// Dumps shaders in this local directory
  269. /// </summary>
  270. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  271. /// <summary>
  272. /// Enables or disables Vertical Sync
  273. /// </summary>
  274. public ReactiveObject<bool> EnableVsync { get; private set; }
  275. /// <summary>
  276. /// Enables or disables Shader cache
  277. /// </summary>
  278. public ReactiveObject<bool> EnableShaderCache { get; private set; }
  279. public GraphicsSection()
  280. {
  281. ResScale = new ReactiveObject<int>();
  282. ResScale.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScale));
  283. ResScaleCustom = new ReactiveObject<float>();
  284. ResScaleCustom.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScaleCustom));
  285. MaxAnisotropy = new ReactiveObject<float>();
  286. MaxAnisotropy.Event += static (sender, e) => LogValueChange(sender, e, nameof(MaxAnisotropy));
  287. AspectRatio = new ReactiveObject<AspectRatio>();
  288. AspectRatio.Event += static (sender, e) => LogValueChange(sender, e, nameof(AspectRatio));
  289. ShadersDumpPath = new ReactiveObject<string>();
  290. EnableVsync = new ReactiveObject<bool>();
  291. EnableVsync.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableVsync));
  292. EnableShaderCache = new ReactiveObject<bool>();
  293. EnableShaderCache.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableShaderCache));
  294. }
  295. }
  296. /// <summary>
  297. /// The default configuration instance
  298. /// </summary>
  299. public static ConfigurationState Instance { get; private set; }
  300. /// <summary>
  301. /// The Ui section
  302. /// </summary>
  303. public UiSection Ui { get; private set; }
  304. /// <summary>
  305. /// The Logger section
  306. /// </summary>
  307. public LoggerSection Logger { get; private set; }
  308. /// <summary>
  309. /// The System section
  310. /// </summary>
  311. public SystemSection System { get; private set; }
  312. /// <summary>
  313. /// The Graphics section
  314. /// </summary>
  315. public GraphicsSection Graphics { get; private set; }
  316. /// <summary>
  317. /// The Hid section
  318. /// </summary>
  319. public HidSection Hid { get; private set; }
  320. /// <summary>
  321. /// Enables or disables Discord Rich Presence
  322. /// </summary>
  323. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  324. /// <summary>
  325. /// Checks for updates when Ryujinx starts when enabled
  326. /// </summary>
  327. public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
  328. /// <summary>
  329. /// Show "Confirm Exit" Dialog
  330. /// </summary>
  331. public ReactiveObject<bool> ShowConfirmExit { get; private set; }
  332. /// <summary>
  333. /// Hide Cursor on Idle
  334. /// </summary>
  335. public ReactiveObject<bool> HideCursorOnIdle { get; private set; }
  336. private ConfigurationState()
  337. {
  338. Ui = new UiSection();
  339. Logger = new LoggerSection();
  340. System = new SystemSection();
  341. Graphics = new GraphicsSection();
  342. Hid = new HidSection();
  343. EnableDiscordIntegration = new ReactiveObject<bool>();
  344. CheckUpdatesOnStart = new ReactiveObject<bool>();
  345. ShowConfirmExit = new ReactiveObject<bool>();
  346. HideCursorOnIdle = new ReactiveObject<bool>();
  347. }
  348. public ConfigurationFileFormat ToFileFormat()
  349. {
  350. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  351. {
  352. Version = ConfigurationFileFormat.CurrentVersion,
  353. ResScale = Graphics.ResScale,
  354. ResScaleCustom = Graphics.ResScaleCustom,
  355. MaxAnisotropy = Graphics.MaxAnisotropy,
  356. AspectRatio = Graphics.AspectRatio,
  357. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  358. LoggingEnableDebug = Logger.EnableDebug,
  359. LoggingEnableStub = Logger.EnableStub,
  360. LoggingEnableInfo = Logger.EnableInfo,
  361. LoggingEnableWarn = Logger.EnableWarn,
  362. LoggingEnableError = Logger.EnableError,
  363. LoggingEnableGuest = Logger.EnableGuest,
  364. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  365. LoggingFilteredClasses = Logger.FilteredClasses,
  366. LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
  367. EnableFileLog = Logger.EnableFileLog,
  368. SystemLanguage = System.Language,
  369. SystemRegion = System.Region,
  370. SystemTimeZone = System.TimeZone,
  371. SystemTimeOffset = System.SystemTimeOffset,
  372. DockedMode = System.EnableDockedMode,
  373. EnableDiscordIntegration = EnableDiscordIntegration,
  374. CheckUpdatesOnStart = CheckUpdatesOnStart,
  375. ShowConfirmExit = ShowConfirmExit,
  376. HideCursorOnIdle = HideCursorOnIdle,
  377. EnableVsync = Graphics.EnableVsync,
  378. EnableShaderCache = Graphics.EnableShaderCache,
  379. EnablePtc = System.EnablePtc,
  380. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  381. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  382. AudioBackend = System.AudioBackend,
  383. ExpandRam = System.ExpandRam,
  384. IgnoreMissingServices = System.IgnoreMissingServices,
  385. GuiColumns = new GuiColumns
  386. {
  387. FavColumn = Ui.GuiColumns.FavColumn,
  388. IconColumn = Ui.GuiColumns.IconColumn,
  389. AppColumn = Ui.GuiColumns.AppColumn,
  390. DevColumn = Ui.GuiColumns.DevColumn,
  391. VersionColumn = Ui.GuiColumns.VersionColumn,
  392. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  393. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  394. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  395. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  396. PathColumn = Ui.GuiColumns.PathColumn,
  397. },
  398. ColumnSort = new ColumnSort
  399. {
  400. SortColumnId = Ui.ColumnSort.SortColumnId,
  401. SortAscending = Ui.ColumnSort.SortAscending
  402. },
  403. GameDirs = Ui.GameDirs,
  404. EnableCustomTheme = Ui.EnableCustomTheme,
  405. CustomThemePath = Ui.CustomThemePath,
  406. StartFullscreen = Ui.StartFullscreen,
  407. EnableKeyboard = Hid.EnableKeyboard,
  408. Hotkeys = Hid.Hotkeys,
  409. KeyboardConfig = new List<object>(),
  410. ControllerConfig = new List<object>(),
  411. InputConfig = Hid.InputConfig,
  412. };
  413. return configurationFile;
  414. }
  415. public void LoadDefault()
  416. {
  417. Graphics.ResScale.Value = 1;
  418. Graphics.ResScaleCustom.Value = 1.0f;
  419. Graphics.MaxAnisotropy.Value = -1.0f;
  420. Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
  421. Graphics.ShadersDumpPath.Value = "";
  422. Logger.EnableDebug.Value = false;
  423. Logger.EnableStub.Value = true;
  424. Logger.EnableInfo.Value = true;
  425. Logger.EnableWarn.Value = true;
  426. Logger.EnableError.Value = true;
  427. Logger.EnableGuest.Value = true;
  428. Logger.EnableFsAccessLog.Value = false;
  429. Logger.FilteredClasses.Value = Array.Empty<LogClass>();
  430. Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
  431. Logger.EnableFileLog.Value = true;
  432. System.Language.Value = Language.AmericanEnglish;
  433. System.Region.Value = Region.USA;
  434. System.TimeZone.Value = "UTC";
  435. System.SystemTimeOffset.Value = 0;
  436. System.EnableDockedMode.Value = true;
  437. EnableDiscordIntegration.Value = true;
  438. CheckUpdatesOnStart.Value = true;
  439. ShowConfirmExit.Value = true;
  440. HideCursorOnIdle.Value = false;
  441. Graphics.EnableVsync.Value = true;
  442. Graphics.EnableShaderCache.Value = true;
  443. System.EnablePtc.Value = true;
  444. System.EnableFsIntegrityChecks.Value = true;
  445. System.FsGlobalAccessLogMode.Value = 0;
  446. System.AudioBackend.Value = AudioBackend.OpenAl;
  447. System.ExpandRam.Value = false;
  448. System.IgnoreMissingServices.Value = false;
  449. Ui.GuiColumns.FavColumn.Value = true;
  450. Ui.GuiColumns.IconColumn.Value = true;
  451. Ui.GuiColumns.AppColumn.Value = true;
  452. Ui.GuiColumns.DevColumn.Value = true;
  453. Ui.GuiColumns.VersionColumn.Value = true;
  454. Ui.GuiColumns.TimePlayedColumn.Value = true;
  455. Ui.GuiColumns.LastPlayedColumn.Value = true;
  456. Ui.GuiColumns.FileExtColumn.Value = true;
  457. Ui.GuiColumns.FileSizeColumn.Value = true;
  458. Ui.GuiColumns.PathColumn.Value = true;
  459. Ui.ColumnSort.SortColumnId.Value = 0;
  460. Ui.ColumnSort.SortAscending.Value = false;
  461. Ui.GameDirs.Value = new List<string>();
  462. Ui.EnableCustomTheme.Value = false;
  463. Ui.CustomThemePath.Value = "";
  464. Ui.StartFullscreen.Value = false;
  465. Hid.EnableKeyboard.Value = false;
  466. Hid.Hotkeys.Value = new KeyboardHotkeys
  467. {
  468. ToggleVsync = Key.Tab
  469. };
  470. Hid.InputConfig.Value = new List<InputConfig>
  471. {
  472. new StandardKeyboardInputConfig
  473. {
  474. Version = InputConfig.CurrentVersion,
  475. Backend = InputBackendType.WindowKeyboard,
  476. Id = "0",
  477. PlayerIndex = PlayerIndex.Player1,
  478. ControllerType = ControllerType.JoyconPair,
  479. LeftJoycon = new LeftJoyconCommonConfig<Key>
  480. {
  481. DpadUp = Key.Up,
  482. DpadDown = Key.Down,
  483. DpadLeft = Key.Left,
  484. DpadRight = Key.Right,
  485. ButtonMinus = Key.Minus,
  486. ButtonL = Key.E,
  487. ButtonZl = Key.Q,
  488. ButtonSl = Key.Unbound,
  489. ButtonSr = Key.Unbound
  490. },
  491. LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
  492. {
  493. StickUp = Key.W,
  494. StickDown = Key.S,
  495. StickLeft = Key.A,
  496. StickRight = Key.D,
  497. StickButton = Key.F,
  498. },
  499. RightJoycon = new RightJoyconCommonConfig<Key>
  500. {
  501. ButtonA = Key.Z,
  502. ButtonB = Key.X,
  503. ButtonX = Key.C,
  504. ButtonY = Key.V,
  505. ButtonPlus = Key.Plus,
  506. ButtonR = Key.U,
  507. ButtonZr = Key.O,
  508. ButtonSl = Key.Unbound,
  509. ButtonSr = Key.Unbound
  510. },
  511. RightJoyconStick = new JoyconConfigKeyboardStick<Key>
  512. {
  513. StickUp = Key.I,
  514. StickDown = Key.K,
  515. StickLeft = Key.J,
  516. StickRight = Key.L,
  517. StickButton = Key.H,
  518. }
  519. }
  520. };
  521. }
  522. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  523. {
  524. bool configurationFileUpdated = false;
  525. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
  526. {
  527. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  528. LoadDefault();
  529. return;
  530. }
  531. if (configurationFileFormat.Version < 2)
  532. {
  533. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
  534. configurationFileFormat.SystemRegion = Region.USA;
  535. configurationFileUpdated = true;
  536. }
  537. if (configurationFileFormat.Version < 3)
  538. {
  539. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
  540. configurationFileFormat.SystemTimeZone = "UTC";
  541. configurationFileUpdated = true;
  542. }
  543. if (configurationFileFormat.Version < 4)
  544. {
  545. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
  546. configurationFileFormat.MaxAnisotropy = -1;
  547. configurationFileUpdated = true;
  548. }
  549. if (configurationFileFormat.Version < 5)
  550. {
  551. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
  552. configurationFileFormat.SystemTimeOffset = 0;
  553. configurationFileUpdated = true;
  554. }
  555. if (configurationFileFormat.Version < 8)
  556. {
  557. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
  558. configurationFileFormat.EnablePtc = true;
  559. configurationFileUpdated = true;
  560. }
  561. if (configurationFileFormat.Version < 9)
  562. {
  563. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
  564. configurationFileFormat.ColumnSort = new ColumnSort
  565. {
  566. SortColumnId = 0,
  567. SortAscending = false
  568. };
  569. configurationFileFormat.Hotkeys = new KeyboardHotkeys
  570. {
  571. ToggleVsync = Key.Tab
  572. };
  573. configurationFileUpdated = true;
  574. }
  575. if (configurationFileFormat.Version < 10)
  576. {
  577. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
  578. configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
  579. configurationFileUpdated = true;
  580. }
  581. if (configurationFileFormat.Version < 11)
  582. {
  583. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
  584. configurationFileFormat.ResScale = 1;
  585. configurationFileFormat.ResScaleCustom = 1.0f;
  586. configurationFileUpdated = true;
  587. }
  588. if (configurationFileFormat.Version < 12)
  589. {
  590. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
  591. configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
  592. configurationFileUpdated = true;
  593. }
  594. if (configurationFileFormat.Version < 14)
  595. {
  596. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
  597. configurationFileFormat.CheckUpdatesOnStart = true;
  598. configurationFileUpdated = true;
  599. }
  600. if (configurationFileFormat.Version < 16)
  601. {
  602. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
  603. configurationFileFormat.EnableShaderCache = true;
  604. configurationFileUpdated = true;
  605. }
  606. if (configurationFileFormat.Version < 17)
  607. {
  608. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
  609. configurationFileFormat.StartFullscreen = false;
  610. configurationFileUpdated = true;
  611. }
  612. if (configurationFileFormat.Version < 18)
  613. {
  614. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
  615. configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
  616. configurationFileUpdated = true;
  617. }
  618. if (configurationFileFormat.Version < 20)
  619. {
  620. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
  621. configurationFileFormat.ShowConfirmExit = true;
  622. configurationFileUpdated = true;
  623. }
  624. if (configurationFileFormat.Version < 22)
  625. {
  626. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
  627. configurationFileFormat.HideCursorOnIdle = false;
  628. configurationFileUpdated = true;
  629. }
  630. if (configurationFileFormat.Version < 24)
  631. {
  632. Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
  633. configurationFileFormat.InputConfig = new List<InputConfig>
  634. {
  635. new StandardKeyboardInputConfig
  636. {
  637. Version = InputConfig.CurrentVersion,
  638. Backend = InputBackendType.WindowKeyboard,
  639. Id = "0",
  640. PlayerIndex = PlayerIndex.Player1,
  641. ControllerType = ControllerType.JoyconPair,
  642. LeftJoycon = new LeftJoyconCommonConfig<Key>
  643. {
  644. DpadUp = Key.Up,
  645. DpadDown = Key.Down,
  646. DpadLeft = Key.Left,
  647. DpadRight = Key.Right,
  648. ButtonMinus = Key.Minus,
  649. ButtonL = Key.E,
  650. ButtonZl = Key.Q,
  651. ButtonSl = Key.Unbound,
  652. ButtonSr = Key.Unbound
  653. },
  654. LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
  655. {
  656. StickUp = Key.W,
  657. StickDown = Key.S,
  658. StickLeft = Key.A,
  659. StickRight = Key.D,
  660. StickButton = Key.F,
  661. },
  662. RightJoycon = new RightJoyconCommonConfig<Key>
  663. {
  664. ButtonA = Key.Z,
  665. ButtonB = Key.X,
  666. ButtonX = Key.C,
  667. ButtonY = Key.V,
  668. ButtonPlus = Key.Plus,
  669. ButtonR = Key.U,
  670. ButtonZr = Key.O,
  671. ButtonSl = Key.Unbound,
  672. ButtonSr = Key.Unbound
  673. },
  674. RightJoyconStick = new JoyconConfigKeyboardStick<Key>
  675. {
  676. StickUp = Key.I,
  677. StickDown = Key.K,
  678. StickLeft = Key.J,
  679. StickRight = Key.L,
  680. StickButton = Key.H,
  681. }
  682. }
  683. };
  684. configurationFileUpdated = true;
  685. }
  686. Graphics.ResScale.Value = configurationFileFormat.ResScale;
  687. Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
  688. Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
  689. Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
  690. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  691. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  692. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  693. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  694. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  695. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  696. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  697. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  698. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  699. Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
  700. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  701. System.Language.Value = configurationFileFormat.SystemLanguage;
  702. System.Region.Value = configurationFileFormat.SystemRegion;
  703. System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
  704. System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
  705. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  706. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  707. CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
  708. ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
  709. HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle;
  710. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  711. Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
  712. System.EnablePtc.Value = configurationFileFormat.EnablePtc;
  713. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  714. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  715. System.AudioBackend.Value = configurationFileFormat.AudioBackend;
  716. System.ExpandRam.Value = configurationFileFormat.ExpandRam;
  717. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  718. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  719. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  720. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  721. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  722. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  723. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  724. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  725. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  726. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  727. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  728. Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
  729. Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
  730. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  731. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  732. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  733. Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
  734. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  735. Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
  736. Hid.InputConfig.Value = configurationFileFormat.InputConfig;
  737. if (Hid.InputConfig.Value == null)
  738. {
  739. Hid.InputConfig.Value = new List<InputConfig>();
  740. }
  741. if (configurationFileUpdated)
  742. {
  743. ToFileFormat().SaveConfig(configurationFilePath);
  744. Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
  745. }
  746. }
  747. private static void LogValueChange<T>(object sender, ReactiveEventArgs<T> eventArgs, string valueName)
  748. {
  749. Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
  750. }
  751. public static void Initialize()
  752. {
  753. if (Instance != null)
  754. {
  755. throw new InvalidOperationException("Configuration is already initialized");
  756. }
  757. Instance = new ConfigurationState();
  758. }
  759. }
  760. }