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CodeGen
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0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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il y a 4 ans |
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Decoders
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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il y a 4 ans |
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Instructions
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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il y a 4 ans |
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IntermediateRepresentation
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9b08abc644
Fix shader compilation on shaders that uses rectangle textures (#2471)
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il y a 4 ans |
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StructuredIr
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d125fce3e8
Allow shader language and target API to be specified on the shader translator (#2402)
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il y a 4 ans |
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Translation
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0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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il y a 4 ans |
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BufferDescriptor.cs
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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il y a 5 ans |
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BufferUsageFlags.cs
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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il y a 5 ans |
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IGpuAccessor.cs
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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il y a 4 ans |
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InputTopology.cs
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48f6570557
Salieri: shader cache (#1701)
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il y a 5 ans |
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OutputTopology.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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il y a 6 ans |
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Ryujinx.Graphics.Shader.csproj
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e453ba69f4
Add support for shader atomic min/max (S32) (#1948)
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il y a 5 ans |
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SamplerType.cs
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0031edae27
Avoid sampler conflicts on bindless samplers with the same name (#1642)
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il y a 5 ans |
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ShaderProgram.cs
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97a2133207
shadertools: Prepare for new target Languages and APIs (#2465)
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il y a 4 ans |
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ShaderProgramInfo.cs
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4770cfa920
Only enable clip distance if written to on shader (#2217)
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il y a 5 ans |
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ShaderStage.cs
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48f6570557
Salieri: shader cache (#1701)
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il y a 5 ans |
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SupportBuffer.cs
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0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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il y a 4 ans |
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TextureDescriptor.cs
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48f6570557
Salieri: shader cache (#1701)
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il y a 5 ans |
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TextureFormat.cs
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03711dd7b5
Implement SULD shader instruction (#1117)
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il y a 6 ans |
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TextureUsageFlags.cs
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1623ab524f
Improve Buffer Textures and flush Image Stores (#2088)
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il y a 5 ans |