BufferManager.cs 6.9 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Silk.NET.Vulkan;
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using VkFormat = Silk.NET.Vulkan.Format;
  7. namespace Ryujinx.Graphics.Vulkan
  8. {
  9. class BufferManager : IDisposable
  10. {
  11. private const MemoryPropertyFlags DefaultBufferMemoryFlags =
  12. MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
  13. MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
  14. MemoryPropertyFlags.MemoryPropertyHostCachedBit;
  15. private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
  16. MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
  17. private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
  18. MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
  19. MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
  20. MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
  21. private const BufferUsageFlags DefaultBufferUsageFlags =
  22. BufferUsageFlags.BufferUsageTransferSrcBit |
  23. BufferUsageFlags.BufferUsageTransferDstBit |
  24. BufferUsageFlags.BufferUsageUniformTexelBufferBit |
  25. BufferUsageFlags.BufferUsageStorageTexelBufferBit |
  26. BufferUsageFlags.BufferUsageUniformBufferBit |
  27. BufferUsageFlags.BufferUsageStorageBufferBit |
  28. BufferUsageFlags.BufferUsageIndexBufferBit |
  29. BufferUsageFlags.BufferUsageVertexBufferBit |
  30. BufferUsageFlags.BufferUsageTransformFeedbackBufferBitExt;
  31. private readonly PhysicalDevice _physicalDevice;
  32. private readonly Device _device;
  33. private readonly IdList<BufferHolder> _buffers;
  34. public StagingBuffer StagingBuffer { get; }
  35. public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
  36. {
  37. _physicalDevice = physicalDevice;
  38. _device = device;
  39. _buffers = new IdList<BufferHolder>();
  40. StagingBuffer = new StagingBuffer(gd, this);
  41. }
  42. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
  43. {
  44. var holder = Create(gd, size, deviceLocal: deviceLocal);
  45. if (holder == null)
  46. {
  47. return BufferHandle.Null;
  48. }
  49. ulong handle64 = (uint)_buffers.Add(holder);
  50. return Unsafe.As<ulong, BufferHandle>(ref handle64);
  51. }
  52. public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
  53. {
  54. var usage = DefaultBufferUsageFlags;
  55. if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
  56. {
  57. usage |= BufferUsageFlags.BufferUsageConditionalRenderingBitExt;
  58. }
  59. else if (gd.Capabilities.SupportsIndirectParameters)
  60. {
  61. usage |= BufferUsageFlags.BufferUsageIndirectBufferBit;
  62. }
  63. var bufferCreateInfo = new BufferCreateInfo()
  64. {
  65. SType = StructureType.BufferCreateInfo,
  66. Size = (ulong)size,
  67. Usage = usage,
  68. SharingMode = SharingMode.Exclusive
  69. };
  70. gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
  71. gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
  72. var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags;
  73. var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags);
  74. if (allocation.Memory.Handle == 0UL)
  75. {
  76. gd.Api.DestroyBuffer(_device, buffer, null);
  77. return null;
  78. }
  79. gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
  80. return new BufferHolder(gd, _device, buffer, allocation, size);
  81. }
  82. public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
  83. {
  84. if (TryGetBuffer(handle, out var holder))
  85. {
  86. return holder.CreateView(format, offset, size);
  87. }
  88. return null;
  89. }
  90. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
  91. {
  92. if (TryGetBuffer(handle, out var holder))
  93. {
  94. return holder.GetBuffer(commandBuffer, isWrite);
  95. }
  96. return null;
  97. }
  98. public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
  99. {
  100. if (TryGetBuffer(handle, out var holder))
  101. {
  102. return holder.GetBufferI8ToI16(cbs, offset, size);
  103. }
  104. return null;
  105. }
  106. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
  107. {
  108. if (TryGetBuffer(handle, out var holder))
  109. {
  110. size = holder.Size;
  111. return holder.GetBuffer(commandBuffer, isWrite);
  112. }
  113. size = 0;
  114. return null;
  115. }
  116. public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
  117. {
  118. if (TryGetBuffer(handle, out var holder))
  119. {
  120. return holder.GetData(offset, size);
  121. }
  122. return ReadOnlySpan<byte>.Empty;
  123. }
  124. public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
  125. {
  126. SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
  127. }
  128. public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
  129. {
  130. if (TryGetBuffer(handle, out var holder))
  131. {
  132. holder.SetData(offset, data, cbs, endRenderPass);
  133. }
  134. }
  135. public void Delete(BufferHandle handle)
  136. {
  137. if (TryGetBuffer(handle, out var holder))
  138. {
  139. holder.Dispose();
  140. _buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
  141. }
  142. }
  143. private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
  144. {
  145. return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
  146. }
  147. protected virtual void Dispose(bool disposing)
  148. {
  149. if (disposing)
  150. {
  151. foreach (BufferHolder buffer in _buffers)
  152. {
  153. buffer.Dispose();
  154. }
  155. _buffers.Clear();
  156. StagingBuffer.Dispose();
  157. }
  158. }
  159. public void Dispose()
  160. {
  161. Dispose(true);
  162. }
  163. }
  164. }