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- using System;
- namespace Ryujinx.Memory
- {
- /// <summary>
- /// Flags that controls allocation and other properties of the memory block memory.
- /// </summary>
- [Flags]
- public enum MemoryAllocationFlags
- {
- /// <summary>
- /// No special allocation settings.
- /// </summary>
- None = 0,
- /// <summary>
- /// Reserve a region of memory on the process address space,
- /// without actually allocation any backing memory.
- /// </summary>
- Reserve = 1 << 0,
- /// <summary>
- /// Enables read and write tracking of the memory block.
- /// This currently does nothing and is reserved for future use.
- /// </summary>
- Tracked = 1 << 1
- }
- }
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