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- using Ryujinx.Graphics.Shader.CodeGen.Glsl;
- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation.Optimizations;
- using System;
- using System.Collections.Generic;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- public static class Translator
- {
- private const int HeaderSize = 0x50;
- public static ShaderProgram Translate(ulong address, IGpuAccessor gpuAccessor, TranslationFlags flags)
- {
- Operation[] ops = DecodeShader(address, gpuAccessor, flags, out ShaderConfig config, out int size);
- return Translate(ops, config, size);
- }
- public static ShaderProgram Translate(ulong addressA, ulong addressB, IGpuAccessor gpuAccessor, TranslationFlags flags)
- {
- Operation[] opsA = DecodeShader(addressA, gpuAccessor, flags, out _, out int sizeA);
- Operation[] opsB = DecodeShader(addressB, gpuAccessor, flags, out ShaderConfig config, out int sizeB);
- return Translate(Combine(opsA, opsB), config, sizeB, sizeA);
- }
- private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int size, int sizeA = 0)
- {
- BasicBlock[] blocks = ControlFlowGraph.MakeCfg(ops);
- if (blocks.Length > 0)
- {
- Dominance.FindDominators(blocks[0], blocks.Length);
- Dominance.FindDominanceFrontiers(blocks);
- Ssa.Rename(blocks);
- Optimizer.RunPass(blocks, config);
- Lowering.RunPass(blocks, config);
- }
- StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(blocks, config);
- GlslProgram program = GlslGenerator.Generate(sInfo, config);
- ShaderProgramInfo spInfo = new ShaderProgramInfo(
- program.CBufferDescriptors,
- program.SBufferDescriptors,
- program.TextureDescriptors,
- program.ImageDescriptors,
- sInfo.UsesInstanceId);
- string glslCode = program.Code;
- return new ShaderProgram(spInfo, config.Stage, glslCode, size, sizeA);
- }
- private static Operation[] DecodeShader(
- ulong address,
- IGpuAccessor gpuAccessor,
- TranslationFlags flags,
- out ShaderConfig config,
- out int size)
- {
- Block[] cfg;
- if ((flags & TranslationFlags.Compute) != 0)
- {
- config = new ShaderConfig(gpuAccessor, flags);
- cfg = Decoder.Decode(gpuAccessor, address);
- }
- else
- {
- config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, flags);
- cfg = Decoder.Decode(gpuAccessor, address + HeaderSize);
- }
- if (cfg == null)
- {
- gpuAccessor.Log("Invalid branch detected, failed to build CFG.");
- size = 0;
- return Array.Empty<Operation>();
- }
- EmitterContext context = new EmitterContext(config);
- ulong maxEndAddress = 0;
- for (int blkIndex = 0; blkIndex < cfg.Length; blkIndex++)
- {
- Block block = cfg[blkIndex];
- if (maxEndAddress < block.EndAddress)
- {
- maxEndAddress = block.EndAddress;
- }
- context.CurrBlock = block;
- context.MarkLabel(context.GetLabel(block.Address));
- for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
- {
- OpCode op = block.OpCodes[opIndex];
- if ((flags & TranslationFlags.DebugMode) != 0)
- {
- string instName;
- if (op.Emitter != null)
- {
- instName = op.Emitter.Method.Name;
- }
- else
- {
- instName = "???";
- gpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
- }
- string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
- context.Add(new CommentNode(dbgComment));
- }
- if (op.NeverExecute)
- {
- continue;
- }
- Operand predSkipLbl = null;
- bool skipPredicateCheck = op is OpCodeBranch opBranch && !opBranch.PushTarget;
- if (op is OpCodeBranchPop opBranchPop)
- {
- // If the instruction is a SYNC or BRK instruction with only one
- // possible target address, then the instruction is basically
- // just a simple branch, we can generate code similar to branch
- // instructions, with the condition check on the branch itself.
- skipPredicateCheck = opBranchPop.Targets.Count < 2;
- }
- if (!(op.Predicate.IsPT || skipPredicateCheck))
- {
- Operand label;
- if (opIndex == block.OpCodes.Count - 1 && block.Next != null)
- {
- label = context.GetLabel(block.Next.Address);
- }
- else
- {
- label = Label();
- predSkipLbl = label;
- }
- Operand pred = Register(op.Predicate);
- if (op.InvertPredicate)
- {
- context.BranchIfTrue(label, pred);
- }
- else
- {
- context.BranchIfFalse(label, pred);
- }
- }
- context.CurrOp = op;
- op.Emitter?.Invoke(context);
- if (predSkipLbl != null)
- {
- context.MarkLabel(predSkipLbl);
- }
- }
- }
- size = (int)maxEndAddress + (((flags & TranslationFlags.Compute) != 0) ? 0 : HeaderSize);
- return context.GetOperations();
- }
- private static Operation[] Combine(Operation[] a, Operation[] b)
- {
- // Here we combine two shaders.
- // For shader A:
- // - All user attribute stores on shader A are turned into copies to a
- // temporary variable. It's assumed that shader B will consume them.
- // - All return instructions are turned into branch instructions, the
- // branch target being the start of the shader B code.
- // For shader B:
- // - All user attribute loads on shader B are turned into copies from a
- // temporary variable, as long that attribute is written by shader A.
- List<Operation> output = new List<Operation>(a.Length + b.Length);
- Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
- Operand lblB = Label();
- for (int index = 0; index < a.Length; index++)
- {
- Operation operation = a[index];
- if (IsUserAttribute(operation.Dest))
- {
- int tIndex = (operation.Dest.Value - AttributeConsts.UserAttributeBase) / 4;
- Operand temp = temps[tIndex];
- if (temp == null)
- {
- temp = Local();
- temps[tIndex] = temp;
- }
- operation.Dest = temp;
- }
- if (operation.Inst == Instruction.Return)
- {
- output.Add(new Operation(Instruction.Branch, lblB));
- }
- else
- {
- output.Add(operation);
- }
- }
- output.Add(new Operation(Instruction.MarkLabel, lblB));
- for (int index = 0; index < b.Length; index++)
- {
- Operation operation = b[index];
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
- if (IsUserAttribute(src))
- {
- Operand temp = temps[(src.Value - AttributeConsts.UserAttributeBase) / 4];
- if (temp != null)
- {
- operation.SetSource(srcIndex, temp);
- }
- }
- }
- output.Add(operation);
- }
- return output.ToArray();
- }
- private static bool IsUserAttribute(Operand operand)
- {
- return operand != null &&
- operand.Type == OperandType.Attribute &&
- operand.Value >= AttributeConsts.UserAttributeBase &&
- operand.Value < AttributeConsts.UserAttributeEnd;
- }
- }
- }
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