MethodFifo.cs 2.6 KB

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  1. using Ryujinx.Graphics.Gpu.State;
  2. using System;
  3. using System.Threading;
  4. namespace Ryujinx.Graphics.Gpu.Engine
  5. {
  6. partial class Methods
  7. {
  8. /// <summary>
  9. /// Waits for the GPU to be idle.
  10. /// </summary>
  11. /// <param name="state">Current GPU state</param>
  12. /// <param name="argument">Method call argument</param>
  13. public void WaitForIdle(GpuState state, int argument)
  14. {
  15. PerformDeferredDraws();
  16. _context.Renderer.Pipeline.Barrier();
  17. }
  18. /// <summary>
  19. /// Send macro code/data to the MME.
  20. /// </summary>
  21. /// <param name="state">Current GPU state</param>
  22. /// <param name="argument">Method call argument</param>
  23. public void SendMacroCodeData(GpuState state, int argument)
  24. {
  25. int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
  26. _context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
  27. state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
  28. }
  29. /// <summary>
  30. /// Bind a macro index to a position for the MME.
  31. /// </summary>
  32. /// <param name="state">Current GPU state</param>
  33. /// <param name="argument">Method call argument</param>
  34. public void BindMacro(GpuState state, int argument)
  35. {
  36. int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
  37. _context.Fifo.BindMacro(macroBindingIndex++, argument);
  38. state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
  39. }
  40. public void SetMmeShadowRamControl(GpuState state, int argument)
  41. {
  42. _context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
  43. }
  44. /// <summary>
  45. /// Apply a fence operation on a syncpoint.
  46. /// </summary>
  47. /// <param name="state">Current GPU state</param>
  48. /// <param name="argument">Method call argument</param>
  49. public void FenceAction(GpuState state, int argument)
  50. {
  51. uint threshold = state.Get<uint>(MethodOffset.FenceValue);
  52. FenceActionOperation operation = (FenceActionOperation)(argument & 1);
  53. uint syncpointId = (uint)(argument >> 8) & 0xFF;
  54. if (operation == FenceActionOperation.Acquire)
  55. {
  56. _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
  57. }
  58. else if (operation == FenceActionOperation.Increment)
  59. {
  60. _context.Synchronization.IncrementSyncpoint(syncpointId);
  61. }
  62. }
  63. }
  64. }