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- using Ryujinx.Graphics.Gpu.State;
- using System;
- using System.Threading;
- namespace Ryujinx.Graphics.Gpu.Engine
- {
- partial class Methods
- {
- /// <summary>
- /// Waits for the GPU to be idle.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void WaitForIdle(GpuState state, int argument)
- {
- PerformDeferredDraws();
- _context.Renderer.Pipeline.Barrier();
- }
- /// <summary>
- /// Send macro code/data to the MME.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void SendMacroCodeData(GpuState state, int argument)
- {
- int macroUploadAddress = state.Get<int>(MethodOffset.MacroUploadAddress);
- _context.Fifo.SendMacroCodeData(macroUploadAddress++, argument);
- state.Write((int)MethodOffset.MacroUploadAddress, macroUploadAddress);
- }
- /// <summary>
- /// Bind a macro index to a position for the MME.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void BindMacro(GpuState state, int argument)
- {
- int macroBindingIndex = state.Get<int>(MethodOffset.MacroBindingIndex);
- _context.Fifo.BindMacro(macroBindingIndex++, argument);
- state.Write((int)MethodOffset.MacroBindingIndex, macroBindingIndex);
- }
- public void SetMmeShadowRamControl(GpuState state, int argument)
- {
- _context.Fifo.SetMmeShadowRamControl((ShadowRamControl)argument);
- }
- /// <summary>
- /// Apply a fence operation on a syncpoint.
- /// </summary>
- /// <param name="state">Current GPU state</param>
- /// <param name="argument">Method call argument</param>
- public void FenceAction(GpuState state, int argument)
- {
- uint threshold = state.Get<uint>(MethodOffset.FenceValue);
- FenceActionOperation operation = (FenceActionOperation)(argument & 1);
- uint syncpointId = (uint)(argument >> 8) & 0xFF;
- if (operation == FenceActionOperation.Acquire)
- {
- _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
- }
- else if (operation == FenceActionOperation.Increment)
- {
- _context.Synchronization.IncrementSyncpoint(syncpointId);
- }
- }
- }
- }
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