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- using Ryujinx.Common;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using System.Linq;
- namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
- {
- static class Declarations
- {
- // At least 16 attributes are guaranteed by the spec.
- public const int MaxAttributes = 16;
- public static void Declare(CodeGenContext context, StructuredProgramInfo info)
- {
- context.AppendLine("#version 450 core");
- context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
- context.AppendLine("#extension GL_ARB_shader_ballot : enable");
- context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
- context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
- context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
- if (context.Config.Stage == ShaderStage.Compute)
- {
- context.AppendLine("#extension GL_ARB_compute_shader : enable");
- }
- if (context.Config.GpPassthrough)
- {
- context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
- }
- context.AppendLine("#pragma optionNV(fastmath off)");
- context.AppendLine();
- context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
- context.AppendLine();
- if (context.Config.Stage == ShaderStage.Compute)
- {
- int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
- if (localMemorySize != 0)
- {
- string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
- context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
- context.AppendLine();
- }
- int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
- if (sharedMemorySize != 0)
- {
- string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
- context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
- context.AppendLine();
- }
- }
- else if (context.Config.LocalMemorySize != 0)
- {
- int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
- string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
- context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
- context.AppendLine();
- }
- var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
- if (cBufferDescriptors.Length != 0)
- {
- DeclareUniforms(context, cBufferDescriptors);
- context.AppendLine();
- }
- var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
- if (sBufferDescriptors.Length != 0)
- {
- DeclareStorages(context, sBufferDescriptors);
- context.AppendLine();
- }
- var textureDescriptors = context.Config.GetTextureDescriptors();
- if (textureDescriptors.Length != 0)
- {
- DeclareSamplers(context, textureDescriptors);
- context.AppendLine();
- }
- var imageDescriptors = context.Config.GetImageDescriptors();
- if (imageDescriptors.Length != 0)
- {
- DeclareImages(context, imageDescriptors);
- context.AppendLine();
- }
- if (context.Config.Stage != ShaderStage.Compute)
- {
- if (context.Config.Stage == ShaderStage.Geometry)
- {
- string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();
- context.AppendLine($"layout ({inPrimitive}) in;");
- if (context.Config.GpPassthrough)
- {
- context.AppendLine($"layout (passthrough) in gl_PerVertex");
- context.EnterScope();
- context.AppendLine("vec4 gl_Position;");
- context.AppendLine("float gl_PointSize;");
- context.AppendLine("float gl_ClipDistance[];");
- context.LeaveScope(";");
- }
- else
- {
- string outPrimitive = context.Config.OutputTopology.ToGlslString();
- int maxOutputVertices = context.Config.MaxOutputVertices;
- context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
- }
- context.AppendLine();
- }
- if (info.IAttributes.Count != 0 || context.Config.GpPassthrough)
- {
- DeclareInputAttributes(context, info);
- context.AppendLine();
- }
- if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
- {
- DeclareOutputAttributes(context, info);
- context.AppendLine();
- }
- }
- else
- {
- string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
- string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
- string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
- context.AppendLine(
- "layout (" +
- $"local_size_x = {localSizeX}, " +
- $"local_size_y = {localSizeY}, " +
- $"local_size_z = {localSizeZ}) in;");
- context.AppendLine();
- }
- bool isFragment = context.Config.Stage == ShaderStage.Fragment;
- if (isFragment || context.Config.Stage == ShaderStage.Compute)
- {
- if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
- {
- context.AppendLine("layout(early_fragment_tests) in;");
- context.AppendLine();
- }
- if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
- {
- string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
- if (isFragment)
- {
- scaleElements++; // Also includes render target scale, for gl_FragCoord.
- }
- DeclareSupportUniformBlock(context, isFragment, scaleElements);
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
- {
- AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
- context.AppendLine();
- }
- }
- else if (isFragment)
- {
- DeclareSupportUniformBlock(context, true, 0);
- }
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
- }
- if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
- {
- AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
- }
- }
- public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
- {
- foreach (AstOperand decl in function.Locals)
- {
- string name = context.OperandManager.DeclareLocal(decl);
- context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
- }
- }
- public static string GetVarTypeName(VariableType type)
- {
- switch (type)
- {
- case VariableType.Bool: return "bool";
- case VariableType.F32: return "precise float";
- case VariableType.F64: return "double";
- case VariableType.None: return "void";
- case VariableType.S32: return "int";
- case VariableType.U32: return "uint";
- }
- throw new ArgumentException($"Invalid variable type \"{type}\".");
- }
- private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
- {
- string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
- {
- string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- ubName += "_" + DefaultNames.UniformNamePrefix;
- string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
- context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
- context.EnterScope();
- context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
- context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
- }
- else
- {
- foreach (var descriptor in descriptors)
- {
- string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
- context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
- context.EnterScope();
- context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
- context.LeaveScope(";");
- }
- }
- }
- private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
- {
- string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
- sbName += "_" + DefaultNames.StorageNamePrefix;
- string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
- string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty;
- context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}");
- context.EnterScope();
- context.AppendLine("uint " + DefaultNames.DataName + "[];");
- context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
- }
- private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
- {
- int arraySize = 0;
- foreach (var descriptor in descriptors)
- {
- if (descriptor.Type.HasFlag(SamplerType.Indexed))
- {
- if (arraySize == 0)
- {
- arraySize = ShaderConfig.SamplerArraySize;
- }
- else if (--arraySize != 0)
- {
- continue;
- }
- }
- string indexExpr = NumberFormatter.FormatInt(arraySize);
- string samplerName = OperandManager.GetSamplerName(
- context.Config.Stage,
- descriptor.CbufSlot,
- descriptor.HandleIndex,
- descriptor.Type.HasFlag(SamplerType.Indexed),
- indexExpr);
- string samplerTypeName = descriptor.Type.ToGlslSamplerType();
- string layout = string.Empty;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- bool isBuffer = (descriptor.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
- int setIndex = isBuffer ? 4 : 2;
- layout = $", set = {setIndex}";
- }
- context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {samplerTypeName} {samplerName};");
- }
- }
- private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
- {
- int arraySize = 0;
- foreach (var descriptor in descriptors)
- {
- if (descriptor.Type.HasFlag(SamplerType.Indexed))
- {
- if (arraySize == 0)
- {
- arraySize = ShaderConfig.SamplerArraySize;
- }
- else if (--arraySize != 0)
- {
- continue;
- }
- }
- string indexExpr = NumberFormatter.FormatInt(arraySize);
- string imageName = OperandManager.GetImageName(
- context.Config.Stage,
- descriptor.CbufSlot,
- descriptor.HandleIndex,
- descriptor.Format,
- descriptor.Type.HasFlag(SamplerType.Indexed),
- indexExpr);
- string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
- string layout = descriptor.Format.ToGlslFormat();
- if (!string.IsNullOrEmpty(layout))
- {
- layout = ", " + layout;
- }
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- bool isBuffer = (descriptor.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
- int setIndex = isBuffer ? 5 : 3;
- layout = $", set = {setIndex}{layout}";
- }
- context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
- }
- }
- private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- if (context.Config.GpPassthrough)
- {
- for (int attr = 0; attr < MaxAttributes; attr++)
- {
- DeclareInputAttribute(context, info, attr);
- }
- foreach (int attr in info.IAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
- {
- DeclareInputAttribute(context, info, attr);
- }
- }
- else
- {
- foreach (int attr in info.IAttributes.OrderBy(x => x))
- {
- DeclareInputAttribute(context, info, attr);
- }
- }
- }
- private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
- {
- string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
- string iq = string.Empty;
- if (context.Config.Stage == ShaderStage.Fragment)
- {
- iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
- {
- PixelImap.Constant => "flat ",
- PixelImap.ScreenLinear => "noperspective ",
- _ => string.Empty
- };
- }
- string pass = context.Config.GpPassthrough && !info.OAttributes.Contains(attr) ? "passthrough, " : string.Empty;
- string name = $"{DefaultNames.IAttributePrefix}{attr}";
- if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
- {
- for (int c = 0; c < 4; c++)
- {
- char swzMask = "xyzw"[c];
- context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
- }
- }
- else
- {
- context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};");
- }
- }
- private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- if (context.Config.Stage == ShaderStage.Fragment || context.Config.GpPassthrough)
- {
- DeclareUsedOutputAttributes(context, info);
- }
- else
- {
- DeclareAllOutputAttributes(context, info);
- }
- }
- private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- foreach (int attr in info.OAttributes.OrderBy(x => x))
- {
- DeclareOutputAttribute(context, attr);
- }
- }
- private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- for (int attr = 0; attr < MaxAttributes; attr++)
- {
- DeclareOutputAttribute(context, attr);
- }
- foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
- {
- DeclareOutputAttribute(context, attr);
- }
- }
- private static void DeclareOutputAttribute(CodeGenContext context, int attr)
- {
- string name = $"{DefaultNames.OAttributePrefix}{attr}";
- if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
- {
- for (int c = 0; c < 4; c++)
- {
- char swzMask = "xyzw"[c];
- context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};");
- }
- }
- else
- {
- context.AppendLine($"layout (location = {attr}) out vec4 {name};");
- }
- }
- private static void DeclareSupportUniformBlock(CodeGenContext context, bool isFragment, int scaleElements)
- {
- if (!isFragment && scaleElements == 0)
- {
- return;
- }
- context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
- context.EnterScope();
- if (isFragment)
- {
- context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
- context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
- }
- else
- {
- context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
- }
- if (scaleElements != 0)
- {
- context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{scaleElements}];");
- }
- context.LeaveScope(";");
- context.AppendLine();
- }
- private static void AppendHelperFunction(CodeGenContext context, string filename)
- {
- string code = EmbeddedResources.ReadAllText(filename);
- code = code.Replace("\t", CodeGenContext.Tab);
- code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
- code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
- context.AppendLine(code);
- context.AppendLine();
- }
- }
- }
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