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- using System;
- namespace Ryujinx.Graphics.Texture
- {
- class BlockLinearSwizzle : ISwizzle
- {
- private int BhShift;
- private int BppShift;
- private int BhMask;
- private int XShift;
- private int GobStride;
- public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
- {
- BhMask = (BlockHeight * 8) - 1;
- BhShift = CountLsbZeros(BlockHeight * 8);
- BppShift = CountLsbZeros(Bpp);
- int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
- GobStride = 512 * BlockHeight * WidthInGobs;
- XShift = CountLsbZeros(512 * BlockHeight);
- }
- private int CountLsbZeros(int Value)
- {
- int Count = 0;
- while (((Value >> Count) & 1) == 0)
- {
- Count++;
- }
- return Count;
- }
- public int GetSwizzleOffset(int X, int Y)
- {
- X <<= BppShift;
- int Position = (Y >> BhShift) * GobStride;
- Position += (X >> 6) << XShift;
- Position += ((Y & BhMask) >> 3) << 9;
- Position += ((X & 0x3f) >> 5) << 8;
- Position += ((Y & 0x07) >> 1) << 6;
- Position += ((X & 0x1f) >> 4) << 5;
- Position += ((Y & 0x01) >> 0) << 4;
- Position += ((X & 0x0f) >> 0) << 0;
- return Position;
- }
- }
- }
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